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Starting aircraft in Cold and Dark

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italy
Hi to all,

does anyone know which is the correct way to manage simulation begin in "cold & dark" situation (all electrical powers and engine off, plus additional requirements for a specific aircfraft, such as flaps down)?

I'm programming the aircraft using custom C++ Gauges (no xml gauges) embedded inside a dll. The first idea was to turn off electrical power, engine etc on dll start, but what happens if I reload a previous mission in which I was flying? How can I discriminate between a "clean" start, and a reloaded mission?

Additionally, I have this problem because when on a new mission the aircraft is on ground and parked, but for example the engine is already started: why there is this behaviour?


Thanks a lot,
Mauro
 
cold and dark is base on aircraft manual/behave, basically its up to you.
create several state to determine aircraft situation. call it when needed.
 
What I have done is to create a read/write routine that writes additional information to the saved flight .fxml file. This additional data contains the full state of the aircraft at that point. Once the FLIGHT_LOADED signal is received via SimConnect, the .fxml read/write routine loads the additional flight data. The additional information MUST be in the exact .fxml format, otherwise P3D will not load the aircraft at all.

This same routine is also capable of dealing with FSX .flt files which are in an .ini format. If you download the latest sd2gau (here: https://www.fsdeveloper.com/forum/resources/fsx-p3d-and-cfs3-gauge-creation-tutorial-rev-38.206/) there is a section on trapping FLIGHT_LOADED and reading/writing additional information to an FSX .flt file (topic: 'Running SimConnect as a Gauge'). Note it only deals with .flt files, so if you are using P3D you will need to write your own .fxml parser.
 
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