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Hi, All
I just stated using this SAMM today. I have version 2.2.03, which is the latest I could find.
//Important: EVERYTHING I create is to be used in other PCs. I run these tools in "work" PCs that are NOT the one I use for flying. I also give some of my scenery to friends.
When I use SAMM to generate a static plane mdl, starting from any FS9 aircraft, the mdl generated has a complicated path to get to the textures.
The first time I tried using the mdl I did create a functioning bgl, but FSX complained that it couldn't fine the path to the textures, and they were NOT the paths to the associated Texture folder next to the Scenery folder.
I, then, had a look at the mdl hex code and, indeed, all the bmps were preceded by paths. This is unlike any other mdl files I ever created using Arno's Model Converter.
I tried to edit the mdl file by removing the back slashes and folders that preceded the name of the textures, making sure that there were 8 spaces between the yyyy (the ones with two dots on top) and the beginning of the texture name. FSX, then, stoped complaining that it couldn't find the path, but still didn't find the textures, as the model appeared black.
Now, is it just me? Or does anyone know a way of making SAMM NOT complicate the path to the textures?
Thanks, everyone
Fern
I just stated using this SAMM today. I have version 2.2.03, which is the latest I could find.
//Important: EVERYTHING I create is to be used in other PCs. I run these tools in "work" PCs that are NOT the one I use for flying. I also give some of my scenery to friends.
When I use SAMM to generate a static plane mdl, starting from any FS9 aircraft, the mdl generated has a complicated path to get to the textures.
The first time I tried using the mdl I did create a functioning bgl, but FSX complained that it couldn't fine the path to the textures, and they were NOT the paths to the associated Texture folder next to the Scenery folder.
I, then, had a look at the mdl hex code and, indeed, all the bmps were preceded by paths. This is unlike any other mdl files I ever created using Arno's Model Converter.
I tried to edit the mdl file by removing the back slashes and folders that preceded the name of the textures, making sure that there were 8 spaces between the yyyy (the ones with two dots on top) and the beginning of the texture name. FSX, then, stoped complaining that it couldn't find the path, but still didn't find the textures, as the model appeared black.
Now, is it just me? Or does anyone know a way of making SAMM NOT complicate the path to the textures?
Thanks, everyone
Fern