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Substance painter - bake maps problem

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czechrepublic
Hi guys,

I wanted to start texturing my scenery today but run into a smal issue in Substance painet. After exporting my model from Blender to SP everything is OK. But when I bake my maps, one part of the model becomes suddenly darker without any reason. Its the same material. It does not happen when I export just that one object. Only with more.

Here is the screenshot. Anybody got an idea why this happens? Thank you:
 

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The light source within SP is being used to bake the maps... I suggest you use a different source in lighting your model.

This is done through the Display Settings and changing the Environment Map to something other than the default. I use "Studio 02". There are other settings that you might want to look at but this should get you started.
 
The light source within SP is being used to bake the maps... I suggest you use a different source in lighting your model.

This is done through the Display Settings and changing the Environment Map to something other than the default. I use "Studio 02". There are other settings that you might want to look at but this should get you started.
Unfortunately it didnt help :(
 
You can also move the light source within SP, Which is done by click Shift + mouse right button.
 
You can also move the light source within SP, Which is done by click Shift + mouse right button.
I tried. I have found out it does the ambient occlusion map. When it is created the dark spot is there. But also when I tried to add some edges in my model it moved onto a different face.
 

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Looks like a UV or Normals problem. Does this face share the same UV space as another face?
 
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