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I have managed to import my own materials into the simulator using the Albedo Map and the Roughnes / AO / Metallic Map.
But as soon as I put the Normal Map on my own material in the "Material Inspector" the texture stops working fine and only the edges of the polygon and an oblique line in the center are shown to me.
I am exporting the Normal Map from Substance Designer with the following settings:
- DirectX.
- Components: RGB.
- Color Space: SNorm.
- 8 bits.
- Exported color space: Raw.
- 2048 x 2048.
EDIT: I noticed my albedo map is not working good either... it is showed always on gray.
But as soon as I put the Normal Map on my own material in the "Material Inspector" the texture stops working fine and only the edges of the polygon and an oblique line in the center are shown to me.
I am exporting the Normal Map from Substance Designer with the following settings:
- DirectX.
- Components: RGB.
- Color Space: SNorm.
- 8 bits.
- Exported color space: Raw.
- 2048 x 2048.
EDIT: I noticed my albedo map is not working good either... it is showed always on gray.
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