ADE is the topmost tool!
Hi Guys!
I come from the 3D world (specifically I used for years Lightwave 3D) so I have some ideas about 3D objects, textures and modeling tools and renders...
In FSX we have some darn compiled formats that drive me nuts (I'm a newbie here, so bear with me!); 'till now I made several attempts to edit some airports, and finally stumbled upon ADE and I found it as the most integrated and intelligent tool to use for many tasks, and not just Airport, I believe.
I would love to be able to operate on objects too directly here, maybe through a module that opens its own editing window, such as a 4 views one of which can be a 3D render preview (
where I can grab a thumbnail of the said object, and have it available); in this objects' editor I can i.e. change the textures or even make some simple polys' transformations (I know this may be far fetched, but I'm asking it anyway!

); if something similar can be implemented inside ADE, you can use just one tool to catch many flags: modify objects and building the objects' library with thumbnails!
As for another far fetched request, I would also like to be able to modify terrain meshes anywhere, not just at the AP, so I would need some deforming tools to manipulate meshes through vectors' splines and vetex control points and handles, and some texturing tools to paint my new meshes...
scruffyduck and the team have made some wonderful and consistent program for free that surpasses even the commercial ones available, and hopefully it may grows and expands given the very solid fundations. Kudos! and many thanks...

I'm posting these requests anyway, even if it may look like a case of someone giving an hand in generosity, while the other grabs his whole arm!
PS: OK, I'm getting into ADE deeper and deeper, so I decided to add some bgl libraries, and detail them with thumbnails and detail; to speed up the lengthy procedure I ended up using the very nice
Model Converter X from Arno: this little and powerful tool is an excellent solution to preview the textured objects contained in a bgl library, and it has a nice screen shot feature to save directly a jpeg, besides being a small editor for textures and polys, and a cross-format saver! Now, this program is almost exactly what I meant above: if integrated into ADE will it let us visualize the object we're placing on the map at least as a wireframe for a more accurate orientation or just for the right one, and will it batch save and associate with the GUID all the thumbnails of any library?....
Thanks for reading!