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suggestions?

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First of all, you might have a look in the "readme" (adeh100 and adeh105, at least), and replace the current links (which take you to a nasty "you aren't allowed to look at this" message) with a link to this forum. Would be a great help.

The past few days I've been tinkering with YMAV. I started out using the competition tool - FSX Planner, until I ran up against a problem (couldn't / wouldn't connect to FSX, and yes, I've changed security, run as Administrator, checked my firewall) so I thought I'd give ADE a try out.

I actually like it better than I do FSX Planner - apart from one feature, which will probably send me back to FSX Planner. FSX Planner allows you to include a flatten / exclude into the .bgl, which is really useful for getting rid of those buildings, and other objects, that you want to replace with your own objects (I'm using Whisplacer for that, with mixed, but good, results).

Anyway, love your work, and look forward to the next release (and if it comes, the one with the flatten / exclude capability). ;)

Oh, I nearly forgot - I really appreciate your standard of presentation in your tutorials. It is clean, not to ostentatious, and a pleasure to read.
 
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First of all, you might have a look in the "readme" (adeh100 and adeh105, at least), and replace the current links (which take you to a nasty "you aren't allowed to look at this" message) with a link to this forum. Would be a great help.

The past few days I've been tinkering with YMAV. I started out using the competition tool - FSX Planner, until I ran up against a problem (couldn't / wouldn't connect to FSX, and yes, I've changed security, run as Administrator, checked my firewall) so I thought I'd give ADE a try out.

I actually like it better than I do FSX Planner - apart from one feature, which will probably send me back to FSX Planner. FSX Planner allows you to include a flatten / exclude into the .bgl, which is really useful for getting rid of those buildings, and other objects, that you want to replace with your own objects (I'm using Whisplacer for that, with mixed, but good, results).

Anyway, love your work, and look forward to the next release (and if it comes, the one with the flatten / exclude capability). ;)

Oh, I nearly forgot - I really appreciate your standard of presentation in your tutorials. It is clean, not to ostentatious, and a pleasure to read.

Thanks for the feedback. You may find that the next release covers (in final testing) some of the points you mention ;)
 
senior moment

I was a dab hand with AFCAD and AFCAD2, and ADEH feels to me a lot like AFCAD2, which is, BTW, a compliment, as AFCAD2 was one of the best tools for FS9, IMHO.

OK, suggestions.

I remember that at one time it was suggested that AFCAD2 may be developed further to include the deployment of buildings. I often thought that it was an unhappy event that this never occurred, and since getting 9somewhat) to grips with Whisplacer, I realise just how useful it would be to have a tool that not only allowed you to carry out ADE type activities, but also allowed you to work with buildings etc, a la Whisplacer.

I suspect that the result may have to be in two separate bgl's (but I'm not familiar enough to other than assume that), but even so, it would be a good result to be able to create and modify the two types of information in the one tool.

There are a lot of considerations, I know, such as how to handle it if the person building the scenery wanted to use it elsewhere than where there is an airport, and if I can offer any help at all, please put me on your list of drones.
 
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The new function list for version 1.20 is now closed out and the design frozen. Some of the suggestions will be found in the new version. Apologies in advance for those that did not make it. However I will tidy up this thread when we release (if I may) and leave just those suggestions that did not make the cut. I am sure y'all will find some more ideas to add to what is left in any case ;)
 
GUID's

Jon, another suggestion...

Being able to manually enter a GUID object.
An example; I want to add a rotating beacon (know of at least four different ones), but I can not find them in the stocked objects, hence I have to hand write it in.

Doable? All ready in the works? :rolleyes:
________________________________________

Jim - Is there a version of Tcalcx that can be used on a client machine?
 
Dave

That's a good suggestion. I just had to attach a beacon for one of my airports.

I don't use the Random call or Probability= because in my way of thinking the beacon is always on or off based on night/weather.

One problem with the beacon is the attach point is not always center the Tower it is sitting on. The standard Beacon Tower is on the list in the Library objects of ADE. I suppose we just need to add the attachment for the various type lights.

There are more library objects coming by we just wanted to get some out there in the last release. I think Jon is also making it so you can add any of your own to the list.
 
I guess one option for the beacon would be that you select a tower, and option (check box) would be "Attach Beacon?". This would either bring up another window or a dimmed work page would become active (like the ones at the top of the runway window or the Primary/Secondary page when you select VASI, the information entry windows become avail.).

Nothing fancy for the "Add GUID", just fill in the data code and the appropriate heading/elevation/size/location data. Now those that have hand made objects avail. to us on the web can be simply incorportated without you guys having to update a file.

As always, keep up the Great Work.:D
 
I have a suggestion now that I have had an opportunity to use the program ...

In order to lay down a tight ground poly, I zoom in. I then find I have to zoom out an ungodly distance and then adjust the mouse and zoom back in.

Any chance for cursor location to activate an auto scroll, or the addition of window scoller bars?

(IF this stuff exists, I do not see it on my installation ...)

Thanks.
 
Thanks Ted

This version of ADE is the first cut with the poly addition. We are adding all the suggestions to the list to make it easier to manipulate the Grid.
 
I got another suggestion.

Unless of course my install isn't perfect due to the simconnect issues ...

How bout an erase object?

I was placing taxiways last night and in the course of moving the airfield around I clicked the left mouse button instead of actually depressing the mouse wheel and panning.

Well where I picked instead of panned I placed taxi nodes, but I didn't see it till I was well along in the extending of my taxi way, so now I have this node I can not get rid of.

Am I missing something?
 
Nope hasn't worked for me. Sorry. :(

Should work. Alternatively select the node - make sure it has the orange selected color and then Right Click and use Delete from there. If for any reason that does not work you may somehow have created a rogue node. Try running the Fualt finder. It will pick up any orphaned nodes - Select it in the fault finder list and There should be a button at Top Left that says Delete Node - use that to get rid of the node
 
This has happened to me occasionally or things get stuck. I just save 'as is' and exit. Then go back in again and open it, then it allows the delete to go ahead.

Reider
 
Update. Sorry so long. After opening the ADE last night, I was able to locate and delete orphans. :)

All is good. Even updated with no issues. :)
 
Hi there :) , (this is my first post here :) )


Would it be possible to allow for longer runways than 20,000 feet?

I tried editing some of the rwy's at KEDW (edwards AFB) that are up to 40,000 feet long, and ADE kept re-setting them to 20,000 whenever I opened the edit-menu (where you set surface and length and all that)



Very cool and easy-to-use program by the way. Reminds me of some of the paywork in the FS98 days, only much better :) (I used abacus' ASD2 back then for FS98, and haven't been doing any scenery-design since FS98, but I just found ADE1.22 the other day and I must say I'm impressed with it. Excellent quality)

Thanks :)
JEL
 
Hi there :) , (this is my first post here :) )


Would it be possible to allow for longer runways than 20,000 feet?

I tried editing some of the rwy's at KEDW (edwards AFB) that are up to 40,000 feet long, and ADE kept re-setting them to 20,000 whenever I opened the edit-menu (where you set surface and length and all that)



Very cool and easy-to-use program by the way. Reminds me of some of the paywork in the FS98 days, only much better :) (I used abacus' ASD2 back then for FS98, and haven't been doing any scenery-design since FS98, but I just found ADE1.22 the other day and I must say I'm impressed with it. Excellent quality)

Thanks :)
JEL


Let me look - I think it is a setting that could be changed
 
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