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Hey,
Been using ADE for quite some time and it's a fantastic tool to create/improve airports in the sim but I've run into a small issue that I am fairly certain is due to my own mistake somewhere. Nevertheless, I've searched through the forum here and looked up the FAQ which did help to an extent but I still can't figure out a way around it. Excuse my lack of explanation skills but I trust it would communicate the majority of the information without much use of tech lingo.
I've been working on creating a brand new airport (VEPY) which has only just been added to the navigation database around the world. The airport is carved into the side of a mountain in India.
Having created the base AFCAD and the general layout of everything on it, the issue at hand became what the title of this thread has already hinted upon - trying to create a gradual transition between the flat airport to the surrounding hilly terrain, specifically step down terrain slopes.
Going by the forum, I found a thread where a user recommended triangular polys to create an efficient and well-stitched slope. Before that, I was simply using rectangular shapes which resulted in the area around the field all flat but everything else into a deep ditch with a strong fall. So I created the triangular polys where the terrain needs to slope down and it worked well for the runway ends but the problem appeared trying to do the same along the length of the runway (see screenshot).
What you see here are upright triangles as well as upside down triangles in order to create a balanced poly throughout the length of the field. The upright triangles smooth out the transition just fine but the upside down triangles show up as pure ditches with no gradual transition.
I've ensured that the coordinates for each vertex attached to the adjacent triangles are on the same point and there is no overlapping by either the flatten poly used under the field or the surrounding triangles.
If you take a look at the birds eye view screenshot, you'll see that the problem lies with some triangles in the formation while others work fine. The altitudes on all of them are the same (ie, the ones near the field are at the field elevation while the points furthest away have a slightly lower altitude to allow a slope but are uniform in number throughout the length of the runway). See ADE screenshot for how they look in the program.
I'm also attaching the ADE project file for your perusal should you feel the need to tweak something in there to cure my problem. The VEPY project file is the actual airport while VEP1 is just a wider runway I've made separately in order to reflect the full width of the runway construction but the usable width is slightly smaller according to the AIP information.
Thanks again for such a lovely program and the wealth of information that is so pristinely preserved on this forum.
Been using ADE for quite some time and it's a fantastic tool to create/improve airports in the sim but I've run into a small issue that I am fairly certain is due to my own mistake somewhere. Nevertheless, I've searched through the forum here and looked up the FAQ which did help to an extent but I still can't figure out a way around it. Excuse my lack of explanation skills but I trust it would communicate the majority of the information without much use of tech lingo.
I've been working on creating a brand new airport (VEPY) which has only just been added to the navigation database around the world. The airport is carved into the side of a mountain in India.
Having created the base AFCAD and the general layout of everything on it, the issue at hand became what the title of this thread has already hinted upon - trying to create a gradual transition between the flat airport to the surrounding hilly terrain, specifically step down terrain slopes.
Going by the forum, I found a thread where a user recommended triangular polys to create an efficient and well-stitched slope. Before that, I was simply using rectangular shapes which resulted in the area around the field all flat but everything else into a deep ditch with a strong fall. So I created the triangular polys where the terrain needs to slope down and it worked well for the runway ends but the problem appeared trying to do the same along the length of the runway (see screenshot).
What you see here are upright triangles as well as upside down triangles in order to create a balanced poly throughout the length of the field. The upright triangles smooth out the transition just fine but the upside down triangles show up as pure ditches with no gradual transition.
I've ensured that the coordinates for each vertex attached to the adjacent triangles are on the same point and there is no overlapping by either the flatten poly used under the field or the surrounding triangles.
If you take a look at the birds eye view screenshot, you'll see that the problem lies with some triangles in the formation while others work fine. The altitudes on all of them are the same (ie, the ones near the field are at the field elevation while the points furthest away have a slightly lower altitude to allow a slope but are uniform in number throughout the length of the runway). See ADE screenshot for how they look in the program.
I'm also attaching the ADE project file for your perusal should you feel the need to tweak something in there to cure my problem. The VEPY project file is the actual airport while VEP1 is just a wider runway I've made separately in order to reflect the full width of the runway construction but the usable width is slightly smaller according to the AIP information.
Thanks again for such a lovely program and the wealth of information that is so pristinely preserved on this forum.





