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The I am working on thread

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Hello Rcflyyer1 :)
Its a good start, you shoult use a software with many features, Blender got for exemple "Ambiant Occlusion", Im on sketchup (still learning Blender), but not the finction, I will use xNormal ;) then ask in PM is you need more tips :)

Grtz, Aviana Scenery
 
Working on a Bell 412..
b412_4.jpg
 
MiG_007.jpg
My last project for VFR flight.

I just finished redrawing the coastline of Morocco (1835 km) that is in addition to the coastline already redesigned the Sahara occindentale (1110 Km). Data source NASA SRTM 1 arc sec. Terrain Mesh resampled at LOD11.
 

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Working on a new career mode for FSX.
Not sure I can do it better than AirHauler and FSEconomy but let's try ;)
 
Looks cool, I def have a closer look.
Not working with C++, though.

My "main objective" is to somewhat combine a career mode with a simple VA functionality which means it needs a persistent online world.
I write the server part in Node.js and to keep the stack simple the client is mostly node as well with a c#-bridge to connect to FSUIPC/FSX.
I could imagine not all of you would support this choice of techstack but well, deal with it :P

I didn't plan to bring any UI elements into FSX itself so the actual interaction with FSX is fairly minimal anyway.
 
If your main objective is online functionality, you could interact with the save files generated by MIT. Write a module that runs in the background when FSX is running. It queries your online database for the VA's funds and reputation and the status of its fleet and accordingly modifies the save files generated by MIT or the variables for Funds, Reputation and aircraft lock status at runtime.
That way, you'd already have a frontend in FSX and only need to worry about the backend.
MIT might have to be equipped with an installer though to make aircraft integration easier.

Also, I suggest using SimConnect instead of FSUIPC though as comes free with FSX and P3D.
 
I'll look into it but I'm already quite some time into the development so I probably won't change the undercarriage entirely.
However it's always good to get some more examples that do similar things as the lack of documentation is disturbing.

I was looking into both, FSUIPC as well as SimConnect and at the end I just went with FSUIPC because I could get it to work "easily" and it has some documentation.

Why would you suggest SimConnect rather than FSUIPC for this? What would be the advantage in your opinion?
 
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