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Nice modeling. I can't wait to see you animate those springs.A project I'm working on sometimes, when the others start to become boring (yes, it happens to me....)
But I'm happy with the look of this tailwheel
Can you guess?
![]()
Cheers, Daniël
(Big picture, so you can view some details![]()


Correct. To be more exact: I'm planning to do the whole Extra 330 series (SC, LX & LT) Don't know if I'm going to succeed, but I'll give it a tryExtra 300 then.




I know this is going beyond the scope of this thread but I'm curious about what you mean by scale animation.for small amounts of compression a scale animation should do the trick.

Keyframing the scale of an object. Or in this case with a bone scaled to the IK chain. Not called like that?I know this is going beyond the scope of this thread but I'm curious about what you mean by scale animation.

Ok, maybe were talking about two different things. You can not scale/resize an object as an animation because FSX will not accept that. You can only distort an object as a skinned animation through the use of bones.Keyframing the scale of an object. Or in this case with a bone scaled to the IK chain. Not called like that?
