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FSX Tool for saving coordinates

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Is there a tool, say like a screen grab, that will save, with a mouse click, the Lat/Lon to a text file so those coords can be entered into an .KML file etc?
 
Sorry it was difficult to explain -I'll try harder. I'm flying in FSX, top down view, and slew mode. As I move the red 'x' (User AC) the Lat/Lon show up top left screen using shift Z. If I am looking down, on say an airport apron, and I wish to record that exact coord I find that reading that coord is difficult and I don't want to stop and write down each point as there may be quite a number. So I want to slew over to a point,click the mouse and the Lat/lon are saved in a text file, then move to another point and do the same. Hope that makes a little more sense.
 
It's a bit convoluted but you could do this with ADE if you have a ProKey.
 
If you have not yet found a working solution, I can build you a gauge to do this.

Doug
 
Sorry it was difficult to explain -I'll try harder. I'm flying in FSX, top down view, and slew mode. As I move the red 'x' (User AC) the Lat/Lon show up top left screen using shift Z. If I am looking down, on say an airport apron, and I wish to record that exact coord I find that reading that coord is difficult and I don't want to stop and write down each point as there may be quite a number. So I want to slew over to a point,click the mouse and the Lat/lon are saved in a text file, then move to another point and do the same. Hope that makes a little more sense.
Rather more convoluted, but I plot things on Google Earth, saving them in a KML file. I then wrote code to generate aprons in XML from the KML. I then discovered I couldn't import them into ADE - still hoping Jon will make that work - but I can generate a bgl file and stick that into the scenery folder. It also lists all the coordinates in a grid, and one can click on each line and right click to extract the coordinate so it can be pasted onto an ADE Position marker. Still tedious but very accurate.

I'm now working on using simconnect with the list of coordinates so I can launch FSX and move the aircraft to precisely the position I want, then drop positions on ADE or AFLT for light positioning. If only someone will get back to me on how to send data to simconnect using C# instead of C++.
 
Rather more convoluted, but I plot things on Google Earth, saving them in a KML file. I then wrote code to generate aprons in XML from the KML. I then discovered I couldn't import them into ADE - still hoping Jon will make that work - but I can generate a bgl file and stick that into the scenery folder. It also lists all the coordinates in a grid, and one can click on each line and right click to extract the coordinate so it can be pasted onto an ADE Position marker. Still tedious but very accurate.

Send me an example file or two.
 
Send me an example file or two.
Hi Jon,

I am assuming, maybe wrongly, that you are referring to the import of an apron via "Import XML". If not, please let me know.

Here is a simple example of an apron, drawn to approximate to a letter M, position at Chicago O'Hare (KORD). There is the XML I have generated, and the BGL file generated from that. The screen shot just to show what it does.

Your import XML feature seems to work for Taxi Signs, but not aprons.

Martin
 

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You are correct - for some reason aprons are not imported. In fact airport elements in general such as aprons, runways, taxiways, starts etc are not included in the import. This is because import bgl or xml is designed primarily to add scenery items including taxi signs. I will provide a list here of what is included but essentially it is items that are not part of the airport record.
 
Last edited:
List of elements that can be imported from a bgl or xml file
  • Exclusion Rectangle
  • Taxi sign
  • Approach
  • Marker
  • NDB
  • VOR
  • Library Object
  • Trigger
  • Windsock
  • Generic Building
  • Beacon
  • Effect
  • Waypoint
 
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