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Using Airport Design Editor, I have redone a number of my local airports to better define their details. I have a problem on one, where a tree is right in the middle of one of the runways. I have moved the cross-hairs using slew to get the lat/long of the tree. I then went back to my ADE for that airport and not only is there no tree on the runway editor. I originally thought that the tree was at another location, however I had the location set on ADE for decimal instead of long/lat. The tree on FS2004, shows exactly at the same location as that spot on the runway on ADE, however on ADE, there is no tree object there?
I have all of my edited airport bgl's in a single folder, which I have as the top priority under settings, which I added to the scenery.cfg file.
Can anyone tell me if there is a simple way to track down, errant objects that appear in FS2004?
I have all of my edited airport bgl's in a single folder, which I have as the top priority under settings, which I added to the scenery.cfg file.
Can anyone tell me if there is a simple way to track down, errant objects that appear in FS2004?
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