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FS2004 Tree shows at different location

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Using Airport Design Editor, I have redone a number of my local airports to better define their details. I have a problem on one, where a tree is right in the middle of one of the runways. I have moved the cross-hairs using slew to get the lat/long of the tree. I then went back to my ADE for that airport and not only is there no tree on the runway editor. I originally thought that the tree was at another location, however I had the location set on ADE for decimal instead of long/lat. The tree on FS2004, shows exactly at the same location as that spot on the runway on ADE, however on ADE, there is no tree object there?

I have all of my edited airport bgl's in a single folder, which I have as the top priority under settings, which I added to the scenery.cfg file.

Can anyone tell me if there is a simple way to track down, errant objects that appear in FS2004?
 
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Sounds like the tree is autogen. Try using a small exclusion rectangle centered on the location of the tree set to exclude all. This can work in FS9 but not in FSX.

Sent from my Sony Xperia with Tapatalk 2
 
Jon has given you the correct answer for autogen on runways, taxiways, aprons, etc. The other way to get rid of it is to create a new airport polygon that includes that area with a program like SBuilder.

If you want to get rid of an autogen object whose center point is not on a runway, etc., another trick is to place a library object there. For example, to get rid of an inappropriately large autogen building at a certain location, I will place a tree library object at the building's center. Voila, the building has been replaced with a tree.
 
Exclusion Worked

Jon definitely provided the right answer. Added an exclusion rectangle on the spot and the tree disappeared. Also tried a polygon, but that did not work. Thanks for your help, learned something new.

Dave
 
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