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Hey Guys, ok time for some r&d here 
If someone want to test the possibilities about triggering an event (fuel page appears) when we get close to an object <sceneryObject>, feel free to join my journey
So, I watched this official sdk page and I saw the <Trigger /> function and try to add it to my test-scenery.xml in a <SceneryObject> tag.
Since the documentation says that the trigger is deprecated I tried to search another solution.
At this time, the only solution that I see on this page is to put the tag <Fuel /> inside the <Airport>...</Airport>
Like this
<Fuel type="UNKNOWN" availability="YES" />
However, like you guess: we still need to have a SimObject (or sceneryObject ?)
Anyway, I will write some update if I find something interesting
See ya !
If someone want to test the possibilities about triggering an event (fuel page appears) when we get close to an object <sceneryObject>, feel free to join my journey
So, I watched this official sdk page and I saw the <Trigger /> function and try to add it to my test-scenery.xml in a <SceneryObject> tag.
Since the documentation says that the trigger is deprecated I tried to search another solution.
At this time, the only solution that I see on this page is to put the tag <Fuel /> inside the <Airport>...</Airport>
Like this
<Fuel type="UNKNOWN" availability="YES" />
However, like you guess: we still need to have a SimObject (or sceneryObject ?)
Anyway, I will write some update if I find something interesting
See ya !
