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MSFS Unable to build package

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unitedkingdom
Hi all, need a little help here....

I am having trouble building a scenery package. I have already done 4 sceneries and I am using exactly the same method.

Here is the output from the console...
"
PackageBuilder | Reading C:\Users\keith\Desktop\Ryde Pier\RydePier\RydePier.xml...
PackageBuilder | Preparing asset groups...
PackageBuilder | Done, 4 asset groups registered.
PackageBuilder | Generating commands for package rydepier...
PackageBuilder | Preparing commands for asset group ContentInfo...
PackageBuilder | Preparing commands for asset group myscene...
PackageBuilder | Preparing commands for asset group mymodellib...
tinygltf: accessor[59] invalid bufferView
glTFLister | Failed to load model: 'C:\Users\keith\Desktop\Ryde Pier\RydePier\PackageSources\modelLib\RydePierModel\RydePier_LOD01.gltf'.
ModelLibLister | Failed to spawn the gltfLister for input file C:\Users\keith\Desktop\Ryde Pier\RydePier\PackageSources\modelLib\
PackageBuilder | Failed to spawn lister for asset group mymodellib (type ArtProj)
PackageBuilder | Ready, 19 commands added.
PackageBuilder | Starting the build...
PackageBuilder | Building assets for the package rydepier...
Business data | No Uaid
Business data | price is 0$
PackageBuilder | Validating Package 'rydepier'...
[Package Validation] 'rydepier' - Warning: Invalid Package Name 'rydepier', package name should be in the form 'aaa-bbb-...-xxx' and only contain lower case letters or digits
[Manifest Validation] 'rydepier' - Error: Empty value for 'title'
[Manifest Validation] 'rydepier' - Error: Empty value for 'creator'
PackageBuilder | Validation report written at 'C:\Users\keith\Desktop\Ryde Pier\RydePier\_PackageInt\_metadata\rydepier\rydepier.json'
Package Validation failed for 'Packages'
PackageBuilder | Reloading assets for the package rydepier...
PackageBuilder | Finished, 19 skipped, 0 done and 2 failed, took 0s021ms.
? false returned by Command=BuildPackages Comment=Rebuild the packages whose name correspond to the given filter, and for the given project (default fs-project.xml) NbParam=2 Line=BuildPackages rydepier * "C:\Users\keith\Desktop\Ryde Pier\RydePier\RydePier.xml" "C:\Users\keith\Desktop\Ryde Pier\RydePier" 1
"

I guess the part that is cauing the trouble is the line starting "gITFLister"

Also in red is the lines stating that the package name is incorrect, wht's up with that?

I have made numerous attempts but the scenery wont build.

Can anyone help please?

cheers
Stinger
 
Here is the contents of my package definitions .xml file

Code:
<AssetPackage Name="RydePier" Version="0.1.0">
    <ItemSettings>
        <ContentType>SCENERY</ContentType>
        <Description/>
    </ItemSettings>
    <Flags>
        <VisibleInStore>false</VisibleInStore>
        <CanBeReferenced>false</CanBeReferenced>
    </Flags>
    <AssetGroups>
        <AssetGroup Name="ContentInfo">
            <Type>Copy</Type>
            <Flags>
                <FSXCompatibility>false</FSXCompatibility>
            </Flags>
            <AssetDir>PackageDefinitions\RydePier\ContentInfo\</AssetDir>
            <OutputDir>ContentInfo\RydePier\</OutputDir>
        </AssetGroup>
        <AssetGroup Name="mymodellib">
            <Type>ArtProj</Type>
            <Flags>
                <FSXCompatibility>false</FSXCompatibility>
            </Flags>
            <AssetDir>PackageSources\modelLib\</AssetDir>
            <OutputDir>scenery/global/scenery\</OutputDir>
        </AssetGroup>
        <AssetGroup Name="myscene">
            <Type>BGL</Type>
            <Flags>
                <FSXCompatibility>false</FSXCompatibility>
            </Flags>
            <AssetDir>PackageSources\scene\</AssetDir>
            <OutputDir>scenery</OutputDir>
        </AssetGroup>
    </AssetGroups>
</AssetPackage>
 
Ok, seems that it was somethIng to do with LODS. I exported without LODS and it woks fine so I need to do some more investigation to see what I am doing wrong.

Sent from my SM-T813 using Tapatalk
 
I have the same problem but I don't even use LODS at the moment
It seems a few people are having issues with batch exporting LODS from Blender and are having to build the LODS manually but exporting each LOD separately and then altering the .xml afterwards.

Did you use the project builder download from this site?, that is useful. Where i normally trip up is forgetting to select all objects before exporting from blender or forgetting to update the xml that the exporter produces to version 1.1.

Another thing that has tripped me up is not ensuring that my textures are in the right size format.

Good luck

Stinger

Sent from my SM-T813 using Tapatalk
 
I heard the lods export has been problematic. As to the naming convention for packages, yeah it seem they want something like airport-ksfo-scenery-free or some such, however a package named ksfo still works fine.
 
Did you guys figure this out? I'm having the same problem and not using any LODs. Here's more info:
 
OK.. I just fixed mine. In my case, the stupid thumbnail was missing. I just created a thumbnail and the build started working with no errors.
 
OK.. I just fixed mine. In my case, the stupid thumbnail was missing. I just created a thumbnail and the build started working with no errors.
I just want to confirm this for the sake of Google search results and other members. My Failed to spawn lister for asset group were related to not having a ContentInfo\Thumbnail.jpg in my package.

As far as I know this were created by default with the project previously but I guess that's not the case anymore.

"Failed to spawn lister for asset group ContentInfo"
 
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