Using SBuilderX with Prepar3D

#21
The above screenshot shows raster compilation (photoreal). Traffic is vector (shp2vec). Also the above are not errors, they are warnings and will be ignored by resample. Are you selecting the lines before trying to compile them?
Yes i am otherwise you dont get the option to export p scenery or vector data
 
#23
https://www.fsdeveloper.com/forum/threads/using-sbuilderx-with-prepar3d.443117/post-804662

Out of interest, can you use SBX to make roads with traffic? If so, are there any good tutorials?
[EDITED]

( I accidentally submitted my reply before I was done editing my post :duck:)


http://www.ptsim.com/forum/viewtopic.php?f=22&t=2388

Terrain Design for Flight Simulator X

This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilderX.

Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.

Download Terrain_Design_for_Flight_Simulator_X.zip from the link at PTSIM:

https://drive.google.com/uc?export=down ... zRYUXc4djQ

...or at AVSIM File Library:

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643



BTW: You may also wish to review these threads:

https://www.fsdeveloper.com/forum/threads/instant-scenery.442606/page-2

https://www.fsdeveloper.com/forum/threads/correct-a-part-of-a-road.442540/#post-796868

[END_EDIT]

GaryGB
 
Last edited:
#25
Hi again:

See my edits above. ;)

I don't recall any width minimums for display / non-display of CVX vector roads with freeway traffic such as applies with BGLComp XML-based RWYs, Taxiways, etc., but it is an interesting and valid question.

Perhaps you might attach or link to an example FSX SDK-compiled example of CVX vector roads with freeway traffic for the area in question, so that those of us who do not yet have P3Dv4.x may test it and help with further determining whether there may be a difference in the behavior of CVX vector roads with freeway traffic in the P3Dv4.x SDK SHP2VEC BGL format ...compared to the FSX SP2 SDK SHP2VEC BGL format ? :scratchch

GaryGB
 
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#27
Hi Craig:

I attempted viewing the 56 Byte CVX_PROJECT.BGL file attached above with both the FSX SP2 and P3D Version 4.0.28.21686 SDK TMFViewer, and I tried decompiling it with Patrick Germain's CVXExtractor GUI; both were unable to process that file. :yikes:

What FSX or P3D SDK version was it compiled with ? :scratchch

GaryGB
 
#29
Hi Craig:

You will need to keep ZIP backups of both FSX SP2 and P3D SDK compilers and their other required files in:

[SBuilderX install path]\SBuilderX315\Tools


Before you compile to a BGL, un-ZIP the compiler version to be used by SBuilderX for output into that folder path above.

SBuilderX Menu > Edit > FSX Settings > SBuilderX FSX Settings dialog shows the file path the compilers / files are kept in / loaded from.


GaryGB
 
#30
Hi Craig:

You will need to keep ZIP backups of both FSX SP2 and P3D SDK compilers and their other required files in:

[SBuilderX install path]\SBuilderX315\Tools


Before you compile to a BGL, un-ZIP the compiler version to be used by SBuilderX for output into that folder path above.

SBuilderX Menu > Edit > FSX Settings > SBuilderX FSX Settings dialog shows the file path the compilers / files are kept in / loaded from.


GaryGB
All fixed, replaced the files in SBX with current SDK files, exported Vector and added the scenery = all good - thank you
 
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