FYI:
Airport Boundary (aka "Background") Polygons or "ABP's" are CVX Vector objects compiled by SDK SHP2VEC using info from Terrain.Cfg.
Flatten Polygons are a type of "ABP" and thus are CVX Vector objects compiled by SDK SHP2VEC using info from Terrain.Cfg.
Exclusion Polygons are a type of "ABP" and thus are CVX Vector objects compiled by SDK SHP2VEC using info from Terrain.Cfg.
Exclusion
Rectangles are
NOT a type of "ABP", and instead are special XML objects compiled by SDK BGLComp using info from BGLComp.xsd.
All the above object types should be able to display in the ADE GUI following the info and examples I linked in my post immediately above.
If, after diligent efforts you can not get
any of your *.AD4 airport projects to display properly, make ZIP backups of all your projects.
Load each project into ADE one at a time, and then save a ZIP of each project with all its source files and package files via ADE's own tool:
ADE version 1.79 Menu > Project > Backup
Move your ADE ZIP Project Backups to a
safe location ELSEWHERE ...
outside the existing ADE install folder chain
Then re-name the top folder for the existing ADE install folder chain to
ex: ADE_OLD_(
date-goes-here).
Re-install ADE by creating a new top-folder named
ex:
ADE_v179.
Download a fresh ZIP of ADEv1.79:
https://www.fsdeveloper.com/forum/t...-7410-dev-is-released-supports-p3d-v5.447279/
Copy the ZIP of ADEv1.79 into that folder, and un-ZIP it... and you are DONE.
Otherwise, if you are only having display issues with (
1) ADE *.AD4 airport project, you 'should' post a link to its ADE ZIP backup archive.
GaryGB