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FSX What the heck?

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us-georgia
Ok, I seriously need help, I am completely dumbfounded at this point. Why the heck is ADE not showing my 'background exclusions' ? None of the exclusions, flattens, etc.. are showing in the display. I know they're there because I can see the effect of them in the sim. But NONE of them are showing up in the airport in ADE. I now know why I have one area that I can't put any 'landclass' on, because there is an exclusion there that I cannot see, if I can't see it, I can't remove it. So what is going on with that? Why can't I see my background exclusions? Did something get screwed up with ADE?
 
Hi Tomt478, Try going into the view menu and making sure that the Flattens and Exclusions have a check mark next to them.

Ed
 
I did that and they are all checked. The only way I can get them to show up is go into the 'textured Polygons' list and click on each one of the 'backgrounds' (flattens, etc...). Then they show up, but they don't stay that way. If I shut down ADE and restart it, when I load the airport back up, all of the 'backgrounds' are hidden again, and I have to go back to the list again and repeat the process. It's like all the backgrounds are "hidden" permantly for some reason. I know Win11 has reported problems with file explorer and they had the same problem last year. It seems that in some instances, file explorer would not 'replace' older files when a program or you writes over a file. Now I switched to an external program (forgot the name of it) for saving files and solved the user end of overwriting files, but unfortunately programs don't use it to save files, so when ADE writes over a file, it still uses file explorer. So I was wondering if that could be the problem. I copied my old .ad4 files onto a secure location then deleted them from the 'save' location then had ADE resave the airport. I haven't tried closing down ADE and reloading the airport yet to see if it fixed it or not. Leave it to me to find the one 'bug' in ADE that probably no one else has ever had problems with. Never fails. I may wind up re-installing ADE to see if that helps any.
 
I don't think this is a bug. You can change the transparency of the different colors used, which helps when seeking overlapping polys or rectangles.

Untitled.png


Settings | Colors
 
mine are completely invisible. I have never messed with the colors, in fact until just now, didn't even know you could. So that ain't it. Also, they come back if I go through the textured pol;ygons list and click each of the 'background' polys. So it's not the colors or they wouldn't show up by do that. Still can't quite track it down. Deleting and resaving the airport did not help any. Still the same problem.
 
Hello:

Tom:

It is best to discuss specific topics within their own thread to avoid confusing oneself and other would-be helpers.

I see your reply above has a later post Time than this reply in the other thread on AI Flightplans;

https://www.fsdeveloper.com/forum/threads/ai-flightplans.460611/reply?quote=938446

...What exactly is your status with this ?




Here is some additional info to accompany the replies this thread has elicited thus far:

https://www.fsdeveloper.com/forum/t...sparency-and-draw-surface-and-details.437357/


https://www.fsdeveloper.com/forum/threads/changing-display-transparency-of-ground-polys.439075/


https://www.fsdeveloper.com/forum/threads/unhiding-hidden-objects.431728/

https://web.archive.org/web/2019091...eenstepslive.com/s/help_docs/m/20268/l/266994


https://web.archive.org/web/2021120...elow-an-apron-or-poly-in-the-ade-display-1-65


It would be a good idea to avoid mixing up Airport Boundary (aka "Background") Polygons or "ABP's" with other custom textured Polygons.

Airport Boundary (aka "Background") Polygons or "ABP's" are CVX Vector objects compiled by SDK SHP2VEC using info from Terrain.Cfg.

Other custom textured Polygons made in SBuilder may be legacy format objects compiled by SCASM / ASM; these do not show in ADE's GUI.


GaryGB
 
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As far as the AI Flights go, I had to put that on hold as I am dealing with two other issue, the foremost is as mentioned. As far as Textured Polygons go, I am talking about the airport background polygons, not vectors or landclass, or any of that. I am talking about the background polygons that include things like exclusions and flattens. I cannot get those polygons to show up whenever I have to close down ADE either for a crash or have to restart the computer for something. When I start up ADE and load the airport, it displays everything EXCEPT any of the background terrain polys. No flattens or exclusions show which makes it difficult to determine where I have them and where I don't. I only have flattens and exclusions in certain areas, a lot of the airport project just uses the default terrain. All other things show up. I can get the polys to show by going into the terrain polygon list and clicking on each flatten and exclusion one by one, then they show up, but they won't stay that way, if for any reason I have to shut down ADE and reload the project, those polys do not show until I do the list thing again. I can't explain it any better than that. These are just terrain polys put in with ADE, no Sbuilderx or any PhotoReal scenery, just regular old ADE terrain flattens and exclusions. Nothing special, the same thing anyone else would use. This problem just happened withing the last two weeks or so. No modifications were made at the time the problem showed up. I just can't figure out what the heck has happened. I've been on other sites asking for help and it even has other 'experts' stumped. It has to be some sort of error or 'bug' that was never found in ADE so it was never fixed by the developers. I may just have to re-install ADE to fix it. Not being able to see where my flattens and exclusions are poses problems in editing the project.

As far as the original thread problem with the AI Flights, I am currently working on learning to use AIFP and will work on it once I fix this ADE problem. I originally posted the ADE problem as a separate thread ,but the moderators moved it to an FSX thread, don't know why, it isn't an FSX problem, it's an ADE problem. I'll go back to the AI thingy at a later time.
 
FYI:

Airport Boundary (aka "Background") Polygons or "ABP's" are CVX Vector objects compiled by SDK SHP2VEC using info from Terrain.Cfg.

Flatten Polygons are a type of "ABP" and thus are CVX Vector objects compiled by SDK SHP2VEC using info from Terrain.Cfg.

Exclusion Polygons are a type of "ABP" and thus are CVX Vector objects compiled by SDK SHP2VEC using info from Terrain.Cfg.

Exclusion Rectangles are NOT a type of "ABP", and instead are special XML objects compiled by SDK BGLComp using info from BGLComp.xsd.


All the above object types should be able to display in the ADE GUI following the info and examples I linked in my post immediately above.


If, after diligent efforts you can not get any of your *.AD4 airport projects to display properly, make ZIP backups of all your projects.

Load each project into ADE one at a time, and then save a ZIP of each project with all its source files and package files via ADE's own tool:

ADE version 1.79 Menu > Project > Backup

Move your ADE ZIP Project Backups to a safe location ELSEWHERE ...outside the existing ADE install folder chain

Then re-name the top folder for the existing ADE install folder chain to ex: ADE_OLD_(date-goes-here).

Re-install ADE by creating a new top-folder named ex: ADE_v179.


Download a fresh ZIP of ADEv1.79:

https://www.fsdeveloper.com/forum/t...-7410-dev-is-released-supports-p3d-v5.447279/


Copy the ZIP of ADEv1.79 into that folder, and un-ZIP it... and you are DONE. :pushpin:


Otherwise, if you are only having display issues with (1) ADE *.AD4 airport project, you 'should' post a link to its ADE ZIP backup archive.

GaryGB
 
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Well I fixed it. I had been working on improving my FPS, well somewhere in the process I must have inadvertantly changed something I shouldn't have on my GPU. So, I did a factory reset on the GPU, now everything is back to normal. Still can't seem to improve the FPS much though. I'll probably just leave it as is and wait til the day when I can get a new rig.
 
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