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Hi Richard
Thanks a lot. I hope some people will enjoy it.
I realized it is not a public airfield and had some difficulties to get it on GoogleEarth. But finally I could import a satview to ADE and rework it. I made the runway sloped and also had to scape the valley next to it with the farm and the two ponds. So it's a nice little scenery for using the Supercub. By the way I turned Neals Hanger towards the runway. Just saw on the photo, the door is really towards the dirt road.
Never mind the sat scenery. Sometimes it is nice and sometimes not, depending on the landclass used, the texture package used etc. I sometimes keep it, sometimes disable it.
I don't have MSFS, so no possibility to port it there. I wonder how MSFS makes this natural look of the grass and buildings. Would such a FSX scenery when ported look as good?
I'll drop a note here, when the files for v5 are ready.
Dan
Thanks a lot. I hope some people will enjoy it.
I realized it is not a public airfield and had some difficulties to get it on GoogleEarth. But finally I could import a satview to ADE and rework it. I made the runway sloped and also had to scape the valley next to it with the farm and the two ponds. So it's a nice little scenery for using the Supercub. By the way I turned Neals Hanger towards the runway. Just saw on the photo, the door is really towards the dirt road.
Never mind the sat scenery. Sometimes it is nice and sometimes not, depending on the landclass used, the texture package used etc. I sometimes keep it, sometimes disable it.
I don't have MSFS, so no possibility to port it there. I wonder how MSFS makes this natural look of the grass and buildings. Would such a FSX scenery when ported look as good?
I'll drop a note here, when the files for v5 are ready.
Dan
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