- Messages
- 57
- Country
Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
I use a export preset for Substance Painter. It exports albedo maps with transparency (https://www.fsdeveloper.com/forum/resources/substance-painter-export-presets-for-msfs-2020.257/). In blender, the material mode must be set to "MSFS Glass". Then you plug in your maps. However, the transparency will not look very normal in Blender. You'll have to export it and see how it's like in sim.how do you get those transparent window textures out of substace painter to be visible in blender?
Absolutely. My workflow is pretty bad at the start so I ended up with like 35 texture sets.@chongwen20110901 how many texture sets did you use to texture this terminals? 20 or even more?
Well with the amount of work done and this level of detail we've decided to go payware. And since everything need to be raised to that level we have no ETA yet.Such an amazing detail on terminals, both exterior and interior. Will this work be a pay-ware ?
Your AI traffic also looks fantastic. Where did you get such a lovely AI traffic package ?