Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
[*]The turning of the front gear. If I use c_wheel the aircraft will park with the gear twisted to one side. I've opted for fixing it with the fix option, but then no turning when taxing. Any suggestions?

I'll do, but what exactly you mean has been discussed endlessly? I made few different question in my two previous posts, which subject are you referring to related with gmax?.
- The turning of the front gear. If I use c_wheel the aircraft will park with the gear twisted to one side. I've opted for fixing it with the fix option, but then no turning when taxing. Any suggestions?
- The spinning of the tires. I use tire_blured but the wheels do not spin when taxing. Again, any suggestion?

What I want to do and I can't is to import a FS9 model as usual,, address lets say half of the unknown animations, be able to export (save it) as FS9 again and reopen the new saved one later on to finish sorting out the unknowns and eventually, when all is fixed, then expert it finally as fsx, but not before... if this makes sense...You can't save it as an FSX MDL object and then Import that again?

Well, if 2918 views do not motivate you enough, please let us know although I can't figure out what else you may need to get motivated that we can offer you, stronger than that![]()


...... that's why it would be fantastic if Arno could automate this process so we're not making demands on Heretic's time![]()
Tom, my problem is mainly with the animations. As soon as I export the fs9 file I am working on (and on which I haven't sort out all the animations) in a fsx format, the animations are altered by MCX, so if at a later time I import it again into MCX, the animations that were still un-worked have changed, are different than the ones I left when I exported the file into a fsx format. That is why I tried to export it in a fs2004 format, to avoid MCX "converting the ones I have not addressed.Why? If an FSX format works as a temporary holding place for your work, why not? FS9 texture formats can remain in an FSX object, AFAIK. Import the FSX object and continue your work.


...... that's why it would be fantastic if Arno could automate this process so we're not making demands on Heretic's time
Cheers
Jont
ArnoI'm keeping an eye on this discussion and will for sure use the information here when I continue with improving the aircraft import and export functions. Just at the moment I'm too busy with scenproc.