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(SOLVED) Objects not showing in Airport Design Editor.

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82
Country
australia
I am trying to upload a custom object into ADE
Here is my workflow:
1. Model the object in Sketch Up and export as COLLADA.
2. Convert COLLADA to MDL using Model Converter X
3. Import MDL file into a BGL library and upload to ADE.
4. I then save the file and compile into FSX.
When I opened FSX, my other changes have had effect but my object is not showing.
Any help would be appreciated. :)
 

scruffyduck

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FSDevConf team
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unitedkingdom
OK at step 3 I assume you created a library bgl file containing the model or did you add the model (mdl) directly to ADE?

If you created a library bgl file then please confirm that you added information about the model via the Library Object Manager (LOM) and then placed the object in the ADE display?

If you created a library bgl then you also need to add that and any textures into an active scenery folder in Sim (the same place you put the compiled airport bgl file generated with ADE) Did you do that?

Adding an object via a library bgl to ADE is not enough to get it displayed since you are just telling ADE about the object but not including the mdl itself. If you add the mdl file directly to the project using List > Models then the object will get compiled into the airport bgl file.
 
Messages
82
Country
australia
OK at step 3 I assume you created a library bgl file containing the model or did you add the model (mdl) directly to ADE?

If you created a library bgl file then please confirm that you added information about the model via the Library Object Manager (LOM) and then placed the object in the ADE display?

If you created a library bgl then you also need to add that and any textures into an active scenery folder in Sim (the same place you put the compiled airport bgl file generated with ADE) Did you do that?

Adding an object via a library bgl to ADE is not enough to get it displayed since you are just telling ADE about the object but not including the mdl itself. If you add the mdl file directly to the project using List > Models then the object will get compiled into the airport bgl file.
I used library creator x to make the bgl library.
I will try putting the textures and the library into the folder.
Thanks.
 
Last edited:
Messages
82
Country
australia
OK at step 3 I assume you created a library bgl file containing the model or did you add the model (mdl) directly to ADE?

If you created a library bgl file then please confirm that you added information about the model via the Library Object Manager (LOM) and then placed the object in the ADE display?

If you created a library bgl then you also need to add that and any textures into an active scenery folder in Sim (the same place you put the compiled airport bgl file generated with ADE) Did you do that?

Adding an object via a library bgl to ADE is not enough to get it displayed since you are just telling ADE about the object but not including the mdl itself. If you add the mdl file directly to the project using List > Models then the object will get compiled into the airport bgl file.
I tried putting the object and textures into the addon scenery folder, but the object is still not showing
 

scruffyduck

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
34,853
Country
unitedkingdom
I tried putting the object and textures into the addon scenery folder, but the object is still not showing

You put the library bgl you created into addon scenery\scenery and textures into addon scenery\texture ?
 
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