• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender2MSFS toolkit

Blender2MSFS toolkit 0.40.0

Changelog (23.09.2020):
  • This version of the toolkit includes for the first time the entire, modified Khronos glTF exporter. This should solve issues of incompatibility with new Blender versions.
  • Updated logic for the GUID generation. GUIDs are not saved with the scene anymore, but instead read from existing XML files.
Changelog (10.09.2020):
  • Forked more files from the original Khronos Exporter to facilitate:
  • Fix of the emissveFactor of the msfs materials. This value should now be properly set in the glTF file.
  • Fixed the UV offsets for the detail map, should work as expected now.
  • I could've sworn there was something else... I forgot. You'll find out, I'm sure.
Changelog (31.08.2020):
  • Fixed the issue with animations not working properly
  • Fixed an issue with collision materials adding the "road" tag.
  • Added lights to batch-exports
Changelog (31.08.2020):
  • Fixed an issue with day/night cycle flags not being set.
  • Added support for lights
  • [update] I forgot to mention that the version number in the XML file will now read 1.1. Let me know if this still doesn't work for you.
Changelog (20.08.2020):
  • Fixed an issue that prevented the albedo texture to be loaded into the shader
  • Fixed some minor issues that occur when removing a texture
Top