• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. stonelance

    FSX Conversion scenery errors

    There are some known issues with LC that used the TerrainCoverage entries in FSX. Not sure if this is one of them or not. There is a fundamental problem where sometimes in conversion I want to use Flight assets, and sometimes I want to use FSX assets. There is no way for me to know in the...
  2. stonelance

    How to start Autogen Configuration Merger?

    Not familiar with Instant Scenery, but I'm guessing the easiest way to add and remove objects at runtime is to just interface with the OPT\Mission system for placing objects, and then write out the objects into OBX xml after you save. This is one thing we did in Flight scenery tools. Does...
  3. stonelance

    How to start Autogen Configuration Merger?

    I can think of a couple ways to do it automatically, but they aren't pretty, and would probably depend on the program\version it is running on. The autogen descriptions are loaded during autogen init, which happens as part of terrain init. Terrain init is one of the last modules to start up...
  4. stonelance

    How to start Autogen Configuration Merger?

    Super awesome to see this. Were you able to make use of my library? Does your tool run in the background the entire time FS is running? What happens if the user changes the set of enabled sceneries while FS is running, or changes the ordering of the sceneries? I'm not familiar with whether...
  5. stonelance

    How to install Autogen Configuration Merger?

    I'm not a addon developer, but I'm guessing the first two probably offer the best flexibility. First one might be better because it can allow you to make sure it is only installed once, even if multiple sceneries use it.
  6. stonelance

    FSXA Are AGN files location or scenery specfic?

    Like you said, the main reason is performance. Could also be partly a legacy thing. Most of the autogen in FSX except for library objects (Autogen 2? I can't remember the name now) have their geometry batched into large buffers. This allows them to be drawn with less draw calls, but also...
  7. stonelance

    FSB Audio

    What is the version #?
  8. stonelance

    FSB Audio

    I have no idea. I don't see how MP3 helps performance or quality over WAV though. WAV is uncompressed, and MP3 is a lossy compression that requires CPU cycles to decompress. I guess it really depends on which is your bigger bottleneck, CPU or disk IO. The majority of the decisions to use...
  9. stonelance

    FSX conversion pictures and videos

    Ah, that looks like a render order\depth write issue. It could be I am not converting the material correctly, or as you say, it could just be a problem with the material of the model in FSX. I wonder if FSX has that same problem.
  10. stonelance

    Photoscenery

    Oh yeah, it definitely does, but it is 32bit per pixels. Right now we don't have tools to generate them.
  11. stonelance

    FSX conversion pictures and videos

    I don't know what you mean by render priority.
  12. stonelance

    Photoscenery

    As far as I can tell the support for loading 16bit photoscenery was removed in Flight. The photoscenery bgls from FSX do not load in Flight.
  13. stonelance

    FSB Audio

    FSBs are fmod files. I think they might have some free tools you can use to create them, but I haven't tried and don't know much about them.
  14. stonelance

    FSX Conversion scenery errors

    I'm just getting some time to look into these again. I'm wondering if I can ask some of you guys to help with some investigation. For the issue with snowy trees showing up in tropical areas, I looked into the new Zealand location: lat,lon = -42.335,171.571 It looks like in the converted...
  15. stonelance

    Installing custom autogen configuration

    Just made a small update again this morning.
  16. stonelance

    Installing custom autogen configuration

    I updated the code for SimProp today to fix a few bugs and also add support for optionally saving out SPB files in the FSX format instead of just the Flight format.
  17. stonelance

    Adding new scenery content.

    For Flight we designed essentially what Adrian described, it is simprop XML based shader system with defaults and fallbacks when the value is missing from the material. The conversion process maps from FSX materials to existing shaders in Flight using a scripted process (as Adrian suggests)...
  18. stonelance

    Adding new scenery content.

    I'm not sure if you are trying to get at some specific point, but Adrian's posts are valid but not super relevant. He was referring to loading legacy content directly and not conversion processes. While there are some techniques that were used in Flight to improve the performance of content...
  19. stonelance

    Issues - Converting Vector Data

    You don't need to convert cvx files. You should be able to use the fsx cvx as is.
  20. stonelance

    Restore Purchases?

    You need to have a copy of FSX that doesn't have 3rd party addons installed, and then you should be able to. I'm not sure where the instructions are but hopefully someone can point you to them.
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