• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    FSXA Runway markings question

    I've now started to work on my first airport project which will eventually cover three small Greek island airports which I photographed earlier this summer during a holiday there. I've already completed most of the work on one of the runways, I created the runway parts in FSDS and then...
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    FSXA Low resolution high altitude photoreal textures?

    I wonder how one can make something like FSAltitude products by FranceVFR, basically a low resolution photoreal scenery which looks good from +30 000 ft and also leaves an area of default scenery directly below user aircraft so that user can see higher resolution default textures, autogen and...
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    FSX Texture questions with FSDS

    I've now started to experiment with making custom buildings with FS Design studio. However now I'm having a bit of trouble with texturing. Basically I made very simple house, as a texture file I used some default FSX roof texture DDS file that I opened, added some custom textures into it and...
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    FSX FSDS Boolean Operation problem

    I'm currently working on my first proper 3D project, basic Yak 40 model for FSX using FS Design Studio, I've used guide published by Abacus to help me with the project. However now I've ran into problems with boolean operations. I managed to create left aileron without trouble, however now for...
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    FSX Photosceneries for large areas (with shores)?

    So far in my photoscenery projects I have used watermasks to add water to correct places. However now I have been thinking about covering some much bigger area with photoreal textures, and I find making watermasks really way too slow to make properly for that kind of big project. Is there any...
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    FSX Quicker way to make water mask?

    Hi guys, looking for little advice again :) So far in my coastal photoscenery projects with Sbuilder X I have made water and blend masks by hand drawing white area over terrain and then filling water area with black & and then later editing blend mask from that. However now I would like to...
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    Where to find these autogen buildings?

    I use Flight 1 Instant Scenery 2 which allows placement of all kinds of 3d models from libraries. I am trying to find these normal autogen buildings that you see pretty much everywhere, but so far no success... I have tried to look for them from autogen library but I can't find any of these from...
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    FSX Applying mesh to new island?

    I am currently making Malta photoscenery. This small island beetween two bigger ones is not included in default FSX at all, and thats why when I covered it with photoscenery its completely flat. However I have my own custom mesh which should also cover this island installed, but I don't know...
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    FSX Airport plateau problem

    I am currently making Malta scenery, and created mesh from SRTM data. However, my problem is that default airport is on higher altitude than correct mesh, and runways & taxiways & their surroundings are bit higher than rest of the terrain. Ok, so this is what I have tried to do so far: I first...
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    FSX Making mesh?

    Hello, now after getting comfortable with making photoreal sceneries I feel like learning mesh making. Basically what I want to do is a mesh for Malta. What I have done so far: I went to http://www.gdem.aster.ersdac.or.jp/ and downloaded area which covered Malta and small part of Italy...
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    Removing default terrain (shorelines)

    I am currently making photoreal island with SbuilderX. Default FSX island shape is incorrect, and parts of it are left outside real island area that is covered with my photoscenery, and those areas are partially under water. How can I remove those shorelines of default FSX island that are...
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    FSDS design studio not working

    I installed Abacus FS design studio V3.5 for FSX again after long time, and when I try to create 3D object after following basic tutorial that comes with the program I get error Failed to create bgl file! which happens when its generating scenery drawing code. Heres the error report...
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