• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. KL791

    Flightsim.to new business model and terms of service leaves content creators without rights to their own work

    Flightsim.to today introduced their new Premium model. Combined with their Terms of Service content providers are effectively bared from removing uploads for eternity while Flightsim.to can set pricing for download as they want and even go in and modify your creations. I strongly suggest all...
  2. KL791

    Swimming pool texturing in MSFS

    Several of my ship models have swimming pools - mostly they are done with appropriate depth, people or ladders inside and a semi transparent cover as the water surface - in P3D it worked quite well but I have had problems to get a good lively surface with both transparence and not just a dead...
  3. KL791

    MSFS20 Textures bleeding through

    I am currently converting my AI ships from standard FSX GMAX format passing trough wavefront obj to native MSFS with PBR in Blender - most works fine, however with many of my newer models there are issues with the areas where a polygon in GMAX was textured on both faces. If I in Blender tick...
  4. KL791

    P3D v3 Installer and configurator for Global AI Ship Traffic P3D FSX

    Hi The Global AI Ship Traffic project has grown very big (3 GB of files, 800 ships, global shipping routes) and logical next step would be to include a configurator and installer for P3D and FSX, which could reduce and increase regional shipping density; change between traffic with classic ship...
  5. KL791

    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    Three years after the start of this project the complete package is now available on www.avsim.com, www.flightsim.com, www.flightsimnorway.com, and www.simviation.com The new package "Global AI Ship Traffic V1" includes all files and corrections published in the project previous to April 2016...
  6. KL791

    Creating a Global AI Shipping Package for FSX

    A month ago I uploaded to avsim, simviation and flightsim the first part of a project aimed at creating a more realistic AI ship traffic for FSX. The package included 63 ships modeled in GMAX and AI ship traffic for North West Europe and the South American East Coast. Since then two more...
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