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Swimming pool texturing in MSFS

Several of my ship models have swimming pools - mostly they are done with appropriate depth, people or ladders inside and a semi transparent cover as the water surface - in P3D it worked quite well but I have had problems to get a good lively surface with both transparence and not just a dead mirror surface both something more alive.... Any good ideas?

How about add water texture with normal map and transparency in alpha channel?
Some level of transparency, not all.
Using the normal to simulate riples on the surface, could be... will give it a try
After I reply to you, I was thinking why did I not tried that.

I have this in my scenery but without alpha channel:


It's water texture with normal map and metalleness to reflect.

I also need to try some transparency.

Best regards
That looks nice - this was exactly something like that I was looking for. Will make my own test :D