• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    I'm getting mad at modelling

    Hey guys, Probably most of you already know that I have been trying to introduce me to 3d modelling since really a lot of time ago... After giving up so many times, being busy and stuff.. I have decided that I have to make a step further or stop this. I'm normally a 2d artist (graphic design...
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    Expected time to release a new scenery?

    Hey guys.. I was wondering 2 things.. how much do big scenery developers take to release a new scenery for FS? how many artists do they normally have? I know it depends by how much effort it needs, how big it is, etc. but I assume that you guys already know, take example of a medium/big airport...
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    DA42 - Next steps recomendation

    Hello guys :) I am modelling a DA42 for xplane (it will be later exported to blender -> xplane). I have been thinking to go on with the fin and elevators or the wings but either way how should I go on with them? Shall I extrude from the fuselage or make a new object like for the nose? If they...
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    Scenery topology

    Hello everybody, I got to know that airports are designed in a "single main file" in 3ds max or blender or any other program but...: 1. How you guys do the terrain modelling/ground topology? (elevations, hills and stuff like that in the airport area) 2. How do you do when you want to include a...
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    ASUS N751JK - FSZ

    Hey guys, I'm searching options for the most suitable computer for my work and my studies... This includes also my hobby's wich is gaming and specially FSX. After different options and researches, I came up with 2 options: - ASUS N751JK http://m.mycom.nl/laptops/laptops/586283/asus-n751jk-t7255h...
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    3DS MAX - Hangar Lights

    Hi all :) I'm making a hangar, needs lights, any good idea to make nice visible lights without having problems with UVs and topology? When the light topology is ready, how I unite/attach them together..? Thanks :D
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    Beginner - How to get quality photoreal textures?

    Hello everybody :) I'm new on texturing, I'm making an airport and is now time to get some textures. I have been long time researching how textures from good payware sceneries were made, but I couldn't find much information in general about texturing. I learned to make textures myself, but I...
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    Xplane 10/FSX - Modelling Materials?

    Hi everybody, I wonder how FSX and Xplane 10 use materials for modelling? To give an example, if I model an airplane and want to use it for FSX or Xplane, how would I need to set up the materials on 3ds Max? Thank you :D
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