• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. VSP4264

    Shp vs Lbs

    What formula do you guys use to convert SHP to Lbs for the static_thrust field in the [TurbineEngineData] section of the aircraft.cfg? After some research and testing with Gemini AI, I’ve settled on a 'sensible average' of 18.5% of the rated SHP. For example, a PT6A-140 engine with 867 SHP...
  2. VSP4264

    FSX:SE UVMAP dream

    Arno, MCX is an incredible tool, capable of so many things, but I have a dream: when will it be able to generate and export a UV MAP (wireframe)? It would be extremely useful in so many situations! A Happy 2026 to you, and thank you for this amazing tool—without it, I wouldn't be able to paint...
  3. VSP4264

    FSX:SE AI_player.dll edit

    Hi people, Im still on FSX-SE without forecast of move to another sim. But, after many years, the memory (mine head) get fails. Where i can found a patch to taxi speed and timeout for ai_player.dll on FSX-SE (Steam). The tip of HEX edit 72 to 8F no sucess on my FSX-SE.
  4. VSP4264

    FSX:SE Pre-taxi out stuck

    Hi people! I'm having problems with a specific scenario, where the runway and taxiways have to have a minimum width because it influences the 3D modeling of the apron, runway, taxiways, etc. Airplanes in certain positions get stuck in "pre-taxi out", they ask for authorization, respond and...
  5. VSP4264

    FSX G1000 gauge for twin turboprop

    Hi people, Does anyone here know if there is a G1000 gauge for twin turboprop or jet? The defaults seem to be for single engine only. I looked on google and didn't find anything.
  6. VSP4264

    FSX:SE Memory error?

    People, I've been having a problem with FSX for a few years now, but I only thought about posting it today, even though I know that few people still use FSX. Using the PMDG 737NGX or Simcheck A300, in very few scenarios, during the final approach 5-3nm from the runway, I start to hear that...
  7. VSP4264

    UVMAP

    People, How i can extract a MDL UVMAP? At the time of FS2004 we had ACM that did this easily, in fact every day I'm getting more and more disgusted with the simulation, with almost 25 years involved in it! Thanks to complicated modeling for no reason, like Carenado and its stupid paintkits...
  8. VSP4264

    FSX - ADEX position without pushback

    Hi people, How i can configure a parking position (as ramp GA) that airplane start without pushback, without reward for start a taxiout. Simply turn for right or left and gone.
  9. VSP4264

    Two suggestions

    Hi MCXteam, I would like make a suggestion 1. Extract UVMAP into MCX; 2. Modify radiuns inside MCX (i know that raditor make this, but MCX can be open directly). This is more fantastic tool for simulation, im a big fan and heavy user! Tks!
  10. VSP4264

    FSX STEAM without STEAM

    Hi people, In 1st January, 2024, STEAM no work anymore on Win 7, due reasons im can´t update the OS by these days. My question is, is possibile keep FSX STEAM working directly without steam app?
  11. VSP4264

    Taxiway direction flow

    Hi people, One question, i´ve some airports on Brazil, like SBPS, SBIL, that have one parking, 2 taxiways and one runway. How i can tell to FSX that one taxiways is to enter on parking and other is to exit to the parking? because airplane made pushback and go to runway and meet other plane...
  12. VSP4264

    Error on MCX to export scenery

    Hi people, I´ve tried compile from a MDL to BGL (FS9 or FSX format) and get this msg: Already install the DX9.0C, check SDK etc.
  13. VSP4264

    FSX:SE TNCE Scenery trouble

    Hi people, I am tired, nervous, irritated by the TNCE scenario by Harold Sandvik, it is a photoreal scenario of the airport and TNCE island, however when installing on FSX-STEAM it becomes a disgrace in life, as the clue does not appear and courtyard correctly, just the damn default airport...
  14. VSP4264

    PWDT Let410 Paintkit

    Hi people, Anyone have or know where i can get the paintkit layered in PSD format for PWDT LET410 old but gold model?
  15. VSP4264

    FSX not sharpen!

    I don´t know if this is correct section for post this, but... look: This is my FSX "resolution"... very blur... and not sharpen... i´m delete and rebuild the FSX.CFG and nothing happens... What the ideal configuration on DISPLAY TAB into FSX and on the FSX.CFG tags for this? Currently my...
  16. VSP4264

    Brakes

    Hi people, im cant understand about brakes on AI Traffic... im want "but a brake more strong" on some planes, what i need to do? Sorry about the english.
  17. VSP4264

    FSX:SE Feelthere planes and simconnect

    Hi people, Im in WAR with Feelthere/Wilco planes and simconnect... my current war is "Legacy 600". Im already install "all simconnects" present on FSX-SE SDK folder, and the airplane log say to me: Simconnect is broken 0 FlightLoaded hr = 80004005 FlightSaved hr = 80004005 Paused hr = 80004005...
  18. VSP4264

    Exclude a object by GUID

    Hi people, Im here for ask if possible exclude a object by GUID! For example, im get a Caribbean airport, and the designer put a very larger light pole and im unable to delete (im not found the bgl with this bad object). I can ma e a exclude for "delete" a specific object by guid? Like create a...
  19. VSP4264

    Conversion and Contact Points

    Hi Arno, Im here for ask/show about two things. 1. Contact points With latest release of MCX, when im mark for see the aircraft.cfg contact points im get this: 2. And when im convert some planes (like OSP ATR or TFS A300B2) from P3D V4 to FSX or from FS9 to FSX, all going very good, but...
  20. VSP4264

    Turboprop Engine power

    Hi! Im tunning some FDE on turboprop aircrafts and have a serious doubt... [TurbineEngineData] fuel_flow_gain = 0.0225 inlet_area = 0.5 rated_N2_rpm = 37500 // 33000 static_thrust = 85 [turboprop_engine] power_scalar = 1...
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