• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Davide Ferrara

    Inconsistent Jetway Connection!

    Hi, I'm having troubles with the Jetway connecting to the Aircraft. Basically in some Gates the Jetway Fully Extends with no problems, in others it doesn't even bother to extend at all, and this just makes no sense to me. GATE 1 other gate The model Rigging seems correct since at gate1...
  2. Davide Ferrara

    WorldScript and Simobjects possibile bug?

    Hi, I'm trying to place my animated passenger using the world script but even if I place it above the ground and I disable all the "IsOnGround" variables they still snap in to the ground! Am I doing something wrong, or it is a bug because it doesn't make any sense to me. Basically I want my...
  3. Davide Ferrara

    MFS to P3D Conversions

    Hi, we're looking for a developer to port our scenery from MFS to P3D, if interested, email us on : tailstrikedesigns@gmail.com. Best Regards!
  4. Davide Ferrara

    Placing World Script Object Above Ground Level

    Hi! Does anybody know how I can place a world script object above ground level? This is a 3D Human and need it to be over the ground to match the Terminal floor, I've set the height in the Z parameter in the .xml file, but it always shows up on ground level. Any help? Thanks.
  5. Davide Ferrara

    MFS Scenery Developer

    HI all, Tailstrike Designs is looking for some Scenery Developers . This is a paid position. Requirements: - Experience with Flight Sim in General; - Good skills of creating custom projected mesh/Ground polygons. - 3DsMax or Blender user - Able to work with Substance Painter and PBR Materials...
  6. Davide Ferrara

    MSFS20 Václav Havel Airport Prague (LKPR)

    The product will be for MFS only right now, and it will feature: Highly accurate recreation of Václav Havel Airport Prague (LKPR) Highly detailed models of airport terminals, hangars, buildings and airport vehicles Accurate taxiway and runways (2021 layout) Accurate terrain and runway profile...
  7. Davide Ferrara

    Connecting TaxiPoint to a parking spot?

    Hi, How can I connect my taxipoint to the parking spot? Is it needed? Also how can I see the orientation of the parking spot? Thanks
  8. Davide Ferrara

    MSFS20 Aerosoft Trondheim Custom lights.... How??

    Hi, I saw this and I wonder how did they make custom lights approach with this SDK? Is it possible?
  9. Davide Ferrara

    Reggio Calabria Airport - LICR for MFS

    Recently I've started working on the MFS Version of the scenery and tips or question are well accepted! :D
  10. Davide Ferrara

    P3D Dynamic Lights Effect GPU Overload

    Hi, I'm having this issue in P3D v5 where my dynamic lights puts in overload my GPU (2080TI). This is my effect : [Library Effect] Lifetime=5 Version=2.00 Display Name=APRON TDS Radius=-1 Priority=0 [Properties] Spot=1 Tower=1 Map=1 [Emitter.0] Lifetime=0.50, 0.50 Delay=0.00, 0.00 Bounce=0.00...
  11. Davide Ferrara

    Can't exclude default obj on P3D V5

    Hi, I'm having troubles excluding this default obj from the sim with ADE? Any suggestions?
  12. Davide Ferrara

    Photoreal Night Map without blend mask

    Hi, I'm having this issue with the night version, basically the blend mask doesn't show during night, how can I fix this? Thanks.
  13. Davide Ferrara

    Custom 3D terrain mesh and flattern

    Hi everyone, I've made the entire airport terrain mesh on 3DsMax to fix the orribile default mesh of my airport. I've exported this as custom flattern with Mcx the only problem see the aliasing of the terrain on long distance. Anyone knows a better way to do it? My goals is to fix the coast...
  14. Davide Ferrara

    Custom 3D Flattern problem

    Hi, I'm trying to place a custom terrain mesh over a default mountain so to merge my custom mesh I've made a custom flattern and exported as FSX FLATTERN with MCX. The problem is when I open p3d I get this visual error. This is my mesh exported as flattern this is on p3d: I need my custom...
  15. Davide Ferrara

    Light effect visibile only from one side

    Hi, I successfully created my effect for the runway reil light that blinks every second. Now I want to make it visibile only from one side, when I'm on the apron I don't want to see the light. Any help? Thank you in advance.
  16. Davide Ferrara

    Looking for 3D model.

    We're looking for 3d artists who have experience creating high quality 3d assets such as buildings, ground objects ans vehicles. Requirements: - You have a fast paced workflow - High quality models - Follow specific production requirements/guidelines - Excellent at texturing You will be payed...
  17. Davide Ferrara

    Ground Poly Devloper (paid job)

    Hi, i'm looking for a P3D dev to develop the gound poly for my new project! Requirements are : Full knowledge of PBR for P3D v4.5 Working with 3DS max and the native SDK for P3D v4.5 PBR ground poly using the new materials We are looking for hight level of details like FlyTampa, FlightBeam...
  18. Davide Ferrara

    From Substance Painter to 3DS MAX and P3D v4.5 (PBR) -- Tutorial --

    Hi everyone, I'm David from Tailstrike Designs! I just discovered an easy way to export material from Substance Painter easily in P3D v4.5. 1) First of all of all we have to create a preset for exporting all the texture with the correct channel in place! 2) Open your SP project, go to file /...
  19. Davide Ferrara

    NEW P3D V4.4 SDK ERROR

    Hi community, did anyone tried out the new P3D v4.4 SDK? When i click to the new material editor i got a bunch of errors.
  20. Davide Ferrara

    LIME X V2 ( Orio al serio international Airport )

    Hi Everyone! I'm working on a payware scenery of Orio al serio international Airport.
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