• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    MSFS20 How to see visually AI airplanes contact points?

    Hi there. MSFS has edited AI traffic code somehow, stock airplanes to behave strange: https://forums.flightsimulator.com/t/ai-aircrafts-misses-taxi-pathways/ How ever AIG models work. AIG dev tought, there must something with the contact points that occures as a bad behaviour in taxi paths. Is...
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    MSFS20 How to edit 3rd party airports, that has parking spots as a DOCK?

    How to edit 3rd party airports, that has parking spots as a DOCK? With DOCK, ai traffic cant be generated there. Is it possible to edit 3rd party airport with some how, for personal use?
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    Is there way to by pass the 7 charecter limit with call signs?

    Is there way to by pass the 7 charecter limit with call signs? I want to make military call sign with CANFORCE1234 and AIRFORCE1234 but AIFP wont compile (reason: max of 7 charecters allowed)
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    MSFS20 How to make offline AI plane to be static plane?

    I have weird request. I want to make AI offline model to be static at airport. I mean, i have offline .bgl traffic plans for certain aircraft model, but i want to keep that plane in the ground. Is there some variables i can play with in .cfg files, that model wont leave the parking spot, even...
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    MSFS20 AIFP - Planes wont depart again

    Hi everybody! i am working with GAmod - offline edition. I have my fleet ready and making complete overhaul for Finland. However there is some problems that i have answers and dont have. My method is makin GA traffic around the airport with: depart and arrival to same airport. And because...
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    MSFS20 Help needed - train to follow path and turn

    Hi there. I am making this new TrainMod to the MSFS2020. Just thinking possibilites at the moment. This is what i can do now: - make simple 3d train model without textures, only colours used - export real world railroads from OSM database to blender with OSM addon - make path over the real world...
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    MSFS20 What section did i put wrong?

    Hi! i am trying to make my first .bgl file for the Finland AI traffic. I did download some .txt traffic files from AIG site. AIFP is installed correclty and showing target version to FS2020. But what i am doing wrong here? 1) i will select FP text (for example Flightplans_AIG_Finnair_Su19.txt)...
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    MSFS20 Correct livery with AI traffic (real-time online ) with a320neo

    Hi guys. i made a discovery just a minute ago. So if you find a320neo flight in the sim (real-time online), it uses 320neo liverys from the community folder and it is 100% right. Look this pic with TAP 320neo flight coming to Orly: https://i.ibb.co/M7xFCp9/20210218151500-1.jpg Problem is, that...
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    MSFS20 Objects are too dark (Citygml import/export) in game

    Hi, we managed to find a way to import CityGML data to Blender and export it to game. But objects are too dark as you see: https://serving.photos.photobox.com/4319152150f13c4731039b0df17cd6ec368da1ee526f2946f221ed381dbcc5fa49d5c7d3.jpg Here is model in blender...
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