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Search results

  1. gsnde

    The Owls Nest Fully Renovated

    Over the past several weeks, I have completely renovated The Owl’s Nest. A brand‑new airport database with 80,000 records now forms the foundation of the site. It powers the Airport Search, the Airports Database, and the Airport Distance Calculator. The distance calculator now optionally...
  2. gsnde

    P3D v6 Set View to AI Traffic

    After several frustrating days, I need some help. My application spawns 1–4 AI aircraft in P3D. I want to set the AI traffic view for these aircraft. However, I cannot seem to make it work. I have managed to switch to observer views that are more or less static behind the aircraft, but that is...
  3. gsnde

    P3D v6 Aircraft "drags" airport background outside

    I have created a fictional airport using ADE. The airport background is set to 'flatten mask class map exclude autogen' and is overlaid with a land class type 'Airfield1'. On one side of the airport only, the airport background is 'dragged' over the airport boundary by a slewing aircraft. You...
  4. gsnde

    The input string '1.25' was not in a correct format

    Hi Arno. I have re-staged my computer and reinstalled MCX. The decimal delimiter is set to a point. The current version keeps telling me constantly what is mentioned in the title. Any idea what I am doing wrong? Informationen über das Aufrufen von JIT-Debuggen anstelle dieses Dialogfelds...
  5. gsnde

    AI Aircraft Editor Version 4.2.1 released

    Today I have released Version 4 of my AI Aircraft Editor.NET. After some intensive time of coding these are the major changes: - Application Interface restructured - Major code rewrite to increase performance and eliminate bugs - New: Aircraft Effect management - P3Dv6 Support - P3D...
  6. gsnde

    SbuilderX - How to break a shoreline

    I have a shoreline that I need to break. I cannot figure out how to do this. If I mark the line segment, the whole line is deleted. If I delete a node, the node is deleted and the line straightens between the left and right node. What am I missing?
  7. gsnde

    P3D v5 Carrier Airport

    To test some wet AI models, I anchored the Nimitz off my fictional island and created an airport on it. I haven't done this for at least 5 years and was pleasantly surprised that it worked right away. Something irritates me, though, that I can't remember from the past. The carrier sits in an...
  8. gsnde

    P3D v5 SimConnect: SimConnect_AttachSimObjectToSimObject

    I am trying to attach the user aircraft to a self created sim object. I have the ObjectID of the created sim object, and I understand the user aircraft always is ObjectID 1. But still I fail to make this work. Could somebody please share a working example - preferable in VB.Net, but even in C#...
  9. gsnde

    P3D v5 Mathematical imbecile desperately needs some help, please

    I get a position via simconnect: longitude, latitude, altitude and heading. I need to calculate up to four positions (again longitude & latitude) from this position, maximal distance to the reference point is about 200m. These position belong to three figures. The first one is the most easy...
  10. gsnde

    P3D v5 Runway markings - please help me, this is driving me nuts

    Let me summarize what I am doing... 1. I have created an island with SBuilderX 2. I have placed several airports on this island 3. I have compiled these airports with the respective ADE version and the respective SDKs for P3Dv3, P3Dv4 and P3Dv5 4. There is no issue in P3Dv3 and P3Dv4 These are...
  11. gsnde

    P3D v5 Jetways not movin in P3D5.1HF1

    I have the issue that none of the default jetways are moving in P3Dv5.1HF1 at my airport. The same are working fine in V4 and V3. Do you have the same issue?
  12. gsnde

    P3D v5 Ground Polygon - border visible, text not visible

    I have placed a ground polygon on an apron. The poly should display STOP in yellow and have a red border. The red border shows, the text not so. What might I cause this?
  13. gsnde

    P3D v5 Rotating Airport Beacon

    I am placing the rotating airport beacon with ADE and made the following observations in P3Dv5: All beacons are hardly visible from the distance. They become later visible than the runway approach lights or taxi lights. This should not be the case, correct? Furthermore while the heliport and...
  14. gsnde

    P3D v5 Jetways not moving in P3Dv5HF1

    I compile the same airport for P3Dv3, P3Dv4 and P3Dv5. I am using standard Jetways at some parking spots. They move perfectly fine to the aircraft exits in P3Dv3 and P3Dv4, but none move the slightest in P3Dv5 Hotfix 1. Is anybody experiencing the same? Am I doing anything wrong? Is that a...
  15. gsnde

    ADE GroundPoly Line issue

    I have recently made some very long GroundPoly lines. If I click on the line, it opens in the editor and all is fine. If I move a single node or add a new one, the next click to edit it will only show the last segment, not the line anymore. In consequence, it can no longer be compiled or edited...
  16. gsnde

    P3D v4 Create custom mesh

    I am working on a fictional airport that has a water airport. Because the coastline and other things were always different depending on P3D version, installed OrbX region, Vector etc I have finally given up on placing it on the island Fehmarn and have created - with much help found here - my own...
  17. gsnde

    P3D v4 Altitude / crash issue for island

    I made an island with SBuilderX. On that island I have an airport made with ADE. Visually everything looks ok. I can start at the airport (OWL1) and change between slew and flight mode without issue when sitting on the runway. But as soon as I slew away from the runway/taxiway and go back to...
  18. gsnde

    Free SODE Jetways

    I am working on an airport in Northern Germany. When I activate OrbX Germany North, all jetways disappear. Holger Sandmann told me, that this is due to the OrbX exclude and a long time unresolved P3D bug. Since I am already using SODE at the airport I was thinking about replacing the default...
  19. gsnde

    P3D v4 Textures bleeding through

    I have a fictional airport in Germany, made with ADE. I test in two versions. 1. P3Dv3 pure 2. P3dv45 with Hotfix and OrbX Germany North The problem is, that in P3Dv45 in parts of the airport the ground textures are bleeding through. But only in a tight circle around the aircraft. The issue...
  20. gsnde

    AI Aircraft heading on parking spot

    I have forgotten if there is a way to deal with this or not. Situation: an aircraft in front of a HAS with non drive-through parking. The aircraft is facing away from the HAS when it is created by the AI engine, according to the heading of the parking spot. When it comes back from a flight, it...
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