• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Bavarello

    MSFS20 Comparison between bglcom.xsd file of MSFS 2020 and MSFS 2024 version

    Comparison between bglcom.xsd file of MSFS 2020 and MSFS 2024 version Core SDK vers. 0.9.1.0
  2. Bavarello

    MSFS20 Cannot save Polygons in .SHP format

    When working with Polygons, in Scenery Editor there is an option under "Edit\Save Polygons in Shapefiles" but for some reason even if you open the destination folder where to save the shape file with a different name than the .xml file, this does not happen. The .xml file is overwritten with no...
  3. Bavarello

    MSFS20 Redraw Water Polygons

    Hello everyone, when redrawing water polygons, as the SDK says, it is not possible to overlap them. For my part, my workflow is the following: when I redraw a polygon large enough, since I cannot do it all in one work session I divide it into parts then where there is the joint I put on...
  4. Bavarello

    MSFS20 ETM10m Sudan (The North) - Nile

    Best regards to everyone. We are all waiting for the "mythical" MSFS 2024, in the meantime I can't stay idle... A bit by chance... I went to explore the desert (Sahara) in Northern Sudan and the Nile river basin before the border with Egypt. [Work in Progress] Enhanced Terrain Mesh 10 meters...
  5. Bavarello

    MSFS20 How to update MSFS 2020 default scenario water bodies using QGis and JOSM.

    Probably, this method that I am going to describe may seem too complicated, but I can assure you that it is not, if anything a little tedious due to the many steps that need to be done but in the end the result is satisfying. Using #JOSM (https://josm.openstreetmap.de/) it is possible to modify...
  6. Bavarello

    MSFS20 ETM10 Enhanced Terrain Mesh 10m for Mauritania - Eye of Sahara vol.01

    This is an Enhanced Terrain Mesh derived from Sentinel-1A mission of the European Radar Observatory for the Copernicus joint initiative of the European Commission (EC) and the European Space Agency (ESA), 1/3 arc sec (10 meters). Mainly the area covered by this terrain mesh is related to the...
  7. Bavarello

    MSFS20 ETM10m Enhanced Terrain Mesh 10m (1/3 arc sec) Mount Kilimangiaro (Kibo, Mawenzi and Shira)

    Waiting MSFS Sim Update 10. Seeing as, I'm bored .... my next freeware. ETM10 Enhanced Terrain Mesh 10m for Mount Kilimanjaro - version 1.0.0
  8. Bavarello

    MSFS20 QGis and MSFS

    Does anyone know if there is any plug-in that connects QGis and MSFS via Simconnect SDK? In case you could create one. Regards
  9. Bavarello

    MSFS20 Drastic drop in performance with Enhanced Terrain Mesh (ETM) in SU9

    Enhanched Terrain Mesh After the MSFS2020 upgrade to SU8, there was a considerable increase in stuttering in Enhanced Terrain Mesh (ETM) with considerable degradation in flight quality (to put it mildly ... really crap). We concluded that this is due to MS / ASOBO changing the "way of how...
  10. Bavarello

    ETM9 Enhanced Terrain Mesh 9m for Azores Archipelago - San Miguel Island

    This terrain mesh is made possible by data from the Sentinel-1 mission of the European Radar Observatory for the Copernicus Joint Initiative of the European Commission (EC) and the European Space Agency (ESA). Copernicus is a European initiative for the implementation of information services on...
  11. Bavarello

    MSFS20 ETM12 Enhanced Terrain Mesh 12m for Israel

    ETM12 for Israel ASF ETM12m Israel - Enhanced Terrain Mesh 12m for Israel - version 1.00 This is an Enhanced Terrain Mesh ALOS PALSAR RTC 0,41 arc sec (12 meters). Mainly the area covered by this terrain mesh is related to the region of ... see coverage map.
  12. Bavarello

    MSFS20 Reinstate appropriated ICAO

    Hello everyone, Many airports have their ICAO incorrect or indicate their IATA code, when will they be corrected? Vote for a solution soon!! >>>> Reinstate appropriated ICAO <<<<< Happy New Year 2022! Vote for a solution soon!! >>>> Reinstate appropriated ICAO <<<<<
  13. Bavarello

    MSFS20 Any tutorials on how to fix the Coastline?

    As the title suggests, is there already something on how to proceed to correct the coastline and pull the islands out of the water?
  14. Bavarello

    MSFS20 UI broken and reset user settings

    UI broken and reset user settings From today it's happening to me too. I believe it has to do with the latest Game Services App (vers. 2.50.18001.0) from the Microsoft Store. I'm sure the Steam version wasn't affected. These messes shouldn't happen, absolutely, on weekends. I ask you to go to...
  15. Bavarello

    P3D v5 HGX ... not filled in!

    For some strange reason SBX135 ... HGX is not compiled. Yet in the \ Tools folder there is an HGX.xml (Hydro GPS). I also replaced resample.exe, bglcomp.exe, bglcom.xsd and Shp2Vec.exe in \Tools from version Prepar3D v5 SDK 5.0.24.34874. Any suggestions?
  16. Bavarello

    P3D v5 ETM12m Angola v2 - Enhanced Terrain Mesh 12mt

    This is an Enhanced Terrain Mesh SRTM 0,41 arc sec (12,50 meters) resampled at LOD 11 (FSX/P3D SDK). This replaces all previous terrain meshes. This work is born from my passion for the NOE flight (https://en.wikipedia.org/wiki/Nap-of-the-earth) with military jet. This is a work in progress...
  17. Bavarello

    P3D v4 INTERNAL COMPILER ERROR

    Hello Don, This is my first test scenery with AFLT4 (version 4.2.14). I state that when starting a new project, it is loaded only from a .BGL file (from .XML file, error returns). Loaded the .BGL file with lights already set in ADE, I don't make changes, I go immediately to compile the project...
  18. Bavarello

    P3D v4 Deep ditch between LOD11 & LOD13

    I compiled with Resample 4.4 an terrain mesh with LOD11 and a terrain mesh portion to LOD 13 at a higher priority level. The source files are all TIFF wgs84. I tried to set the parameter LOD (Auto, 13, ... 3, 13) in all the ways but the result is always the same with FractionsBits I tried first...
  19. Bavarello

    P3D v4 Disappearance runway turning the visual on the POV

    I have compiled with ADE v. 1.76.6715 for P3D v.4.3 and it happens only on a runway head (and only that) that when I turn the visual with the POV on the Joystick the track only in certain sectors disappears. from the relative 000 (310 °) 135 ° to the right and 90 ° to the left I've tried both...
  20. Bavarello

    P3D v4 TmfViewer

    I have installed both Prepar3D v4 SDK 4.3.29.25520 and Flight Simulator X SDK \ SDK SP2 and there is a strange problem with the association of BGL (terrain mesh) files. When I click on a bgl it is automatically associated with the tmfviewer of FSX SDK 10.0.61472.0. Then I wanted to change so as...
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