• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Bulent Eroglu

    P3D v4 Simmershome Cyprus Airports

    wonderful, love to do some pegasus ops
  2. Bulent Eroglu

    FSXA ZBAA Beijing International Airport for FSX

    you may think that but no one is better with tutorials than you, I learnt the basics of gmax cause of your tutorials :)
  3. Bulent Eroglu

    FSXA ZBAA Beijing International Airport for FSX

    I was about to say that! It would be amazing if you can share how skid and ground poly tyre or whatever they are called marks are done. for example touchdown area on runway and marks behind taxiway in turns and stuff, thanks !
  4. Bulent Eroglu

    P3D v4 texturing 3ds max (taxi line)

    Thanks seemed it worked looks better now! I just need to work on my UVW mapping and unwrapping skills to make taxi lines look perfect!
  5. Bulent Eroglu

    P3D v4 texturing 3ds max (taxi line)

    Hello, many of you guys might of seen me struggling with 3ds max but i somehow understand some stuff and I feel like I am progressing but I am having one problem regarding texturing taxi line. I made a short video demonstrating how I try to make my taxi lines so you guys know exactly what I am...
  6. Bulent Eroglu

    P3D v4 importing bmp texture file without no background

    Just tried to make an alpha channel in Photoshop and successfully have done it however I am using my brothers Photoshop which he has licence for so I can only do textures when he is around, I was thinking about using GIMP, I wonder if GIMP will be able to make me an alpha channel, I better hit...
  7. Bulent Eroglu

    P3D v4 importing bmp texture file without no background

    Thank you very much Gary, Sorry I took some time replying to you, means a lot pal, will definitely take a look at those links you have also kindly dropped for me to look, I would also take into a count the tips you gave me regarding *.TIF
  8. Bulent Eroglu

    P3D v4 why doesn't the gp line up properly and make triangles ?

    Yes sir, that one resolved too :)
  9. Bulent Eroglu

    P3D v4 why doesn't the gp line up properly and make triangles ?

    resolved. i should of stated that. thanks anyways pal :)
  10. Bulent Eroglu

    P3D v4 importing bmp texture file without no background

    Forgive me Gary, I should of learnt my lesson with my previous post when you was helping me that I should give more informative details regarding the issue I have, once again forgive me. So I am using 3DS MAX 2019 and the image I am using is done in Photoshop. So I made a quick short runway...
  11. Bulent Eroglu

    P3D v4 importing bmp texture file without no background

    i got some runway marks, created them using photoshop got no background, they are transparent and I am 100% sure, when I save it as .bmp they have background, i tired using png but then it looks very different and nothing how its meant to be. i read about some stuff regarding alpha channel but...
  12. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    faboulous thank you very much Gary if it wasnt for you I wouldnt of been successful , thank you mate, means a lot, one question is there direct links or anything? when i click them i got couple of links which I dont know which ones are the correct one
  13. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    I think I have resolved it but I didnt check the ground polygon 500 meter, how does it look for first time ;) Now I think i am ready to listen for your tips regarding skid marks etc :)
  14. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    it seems like i am getting closer. i am trying a different airport but now there is minimal gaps like two gaps thats it, i done what u said enabled negative z-bias and I am using a texture and setting it to -2 while exporting in the gp wizard but I am getting small triangle gaps as shown on the...
  15. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    Does flickering invole the triangle parts as well which is not part of my model as well? What was the questions you going to ask as well as I might look into 3ds max luckily im a student seems like theres more help on the 3ds side!
  16. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    https://www.dropbox.com/s/ot4rcyny6370twg/LTCS.BGL?dl=0
  17. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    I literally got one texture for it, its white just for testing purposes and let me supply you with the bgl as well if you want sorry about that my bad :) i have also realised something when you said I didnt supply you with bgl, firstly, sorry and I get the glitches in MCX once I load the BGL...
  18. Bulent Eroglu

    P3D v4 GMAX Exporting P3D V4

    If I may ask you, do you use Blender?
  19. Bulent Eroglu

    P3D v4 GMAX Exporting P3D V4

    I am using P3D V4 SDK and I don't know if its compatible or not but I am also using GMAX FSX GAME PACK. I am encountering problems such as I cant simply export anything to modelcovnerterx when I try to export it only has flight sim model, I dont have FSX just P3D V4 as well as the SDK. Is...
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