• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

lights

  1. unc1rlm

    P3D v4 Trying to figure out Attached Object Editor

    In the pic.. The airplane in view with all the little squares and the Heirarchy I have lots of cfg pts...but nothing in the editor. I also see the lights in aircraft cfg but in reality I only have at best..three little old green or blue lights. Maybe if someone could look at aircraft cfg and...
  2. Bownsy105

    P3D v4 Creating lights with effects

    I am attempting to make custom runway lights. After trying the BGL method and being unhappy with the results, I moved over to using effects. The custom effects do not seem to scale with distance, meaning they are either difficult to see at a distance or too big up close. It seems that the...
  3. W

    Taxiway Lights at Default Airports

    Hi everyone, I was wondering if there is an easy way to replace the default dots at p3d airports with light poles or similar objects that we find at nice payware airports? Or does each airport need to be designed separately? I'm just wondering if there's some kind of default taxiway light...
  4. T

    Ground is flickering

    Hi Everyone, I created the ground of my airport in Blender. You can see this "Mesh" in MCX here: http://bit.ly/2fG4GKY Later on I imported it as a Library Object into ADE and then I saw that the Mesh was flickering in FSX. So, how can I use my Mesh as a normal ground? And my second problem...
  5. SierraB

    FSX Decouple lights from default battery

    In the process of coding the overhead panel of the Saab I reached the lights panel and with it one of FSX's most unflexible systems. In FS all lights are usually tied to the default battery. The aircraft.cfg offers to assign the lights to different buses, but they are way too few - at least for...
  6. Clutch Cargo

    P3D v3 General questions about aircraft lighting...

    Hey all... As I am sure many of you have noticed the lighting for aircraft has changed dramatically with new updates of P3D. In the past I could add my own custom landing, nav, and strobe lights via A2A Shockwave or mix/match from other aircraft. But now, taking a look at the current default...
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