• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. S

    Mission Development: Script Editor/Nodes

    So, if what I understand is correct, in order to decompile the mission xml files which are located within the .spb files in the Official folder, you need the propdefs file located in the encrypted folder of the WindowsApps for the MS Store version. While you can access these folders through the...
  2. J

    MSFS MSFS 2020 Mission available here

    I have created a FREE Mission addon for MSFS 2020. It is available on the FS developers forum at https://www.fsdeveloper.com/forum/threads/test-your-pilot-merit-free-msfs-2020-mission-available-here.449182/ Please consider testing it out and providing feedback for me. Thanks!
  3. jimkeir

    FSX Mission Editor 2 2.0.7311

    The new Mission Editor is an evolution of the original "FSX Mission Editor", combined with many of the ideas used in the Dovetail Games "Pro Mission Tool" for Flight Sim World. It allows you to easily design and test your own missions, leading you from simple beginnings to complex, evolving...
  4. meows

    FSXA Waypoints ignored

    Thanks for looking. I have a plane set up with Jim's Mission editor, You would think it is easy but this for what ever reason is not working right, Proximity Trigger.. SimContainer Waypoint list. with 3 waypoints Proximity Trigger. = On Enter Filter = Container Plane Proximity Trigger. = On...
  5. meows

    FSXA Can't find the GO command for a simple Pylon race

    I made a simple flight plan from airport a to airport b with 3 waypoints between. then used FSX Mission Editor to generate the mission. I added a New SimMission.RaceInfo New SimMission.PylonRacePoint 1 New SimMission.PylonRacePoint 2 New SimMission.PylonRacePoint 3 For 3 sets of 2 Pylons New...