• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

msfs2020

  1. L

    MSFS20 3ds max Exporting grouped objects

    Hi, I am working with 3ds Max and I wondering if you can have your all building's element with different LODs in a group? I tried to export with the Multi-export a group of objects and it works fine but with LODs inside this group I don't have any object on it. Do I have to ungrouped LODs and...
  2. Z

    What the Way to put 3D object in 3D cockpit of exit aircraft FS2020

    I talk about 3th part add-on creation - object what should be merged into exist 3D cockpit (without rebuild original aircraft). Add-on like iPad for default a320 and things like this. As another case - put animated pilot to the right seat. Possible way - use c++ code to load and draw any 3D...
  3. ZdenniZ

    MSFS20 Adding custom materials - not supported yet?

    Scruffyduck, as far as I understood, there is no way yet in ADE to add custom runway/apron materials the way that the internal tools allow, am I correct? I read the manual's section on the materials/surfaces and it looked to me as if only what's already present can be changed around. Please...
  4. R

    MSFS20 Customising official objects

    Hello, I'm a beginner, I am trying to customise a local airport. I've so far been able to do what I want using only official airport / scenery objects, but now I'm wanting to customise a sign for the airport. The sign is an official object, I just want to attach an image to it, but I couldn't...
  5. FlyByWire Simulations

    MSFS20 FlyByWire is looking for aircraft developers!

    Are you a seasoned aircraft developer looking for your next challenge? Are you brand-new to the aircraft development scene and want to jump right into it, learn, and build your portfolio? No matter your experience level, everyone is welcome at FlyByWire! Our main areas of focus at the moment...
  6. ElSrJuez

    FS2020 Question: API to transfer data in/out of the Sandbox?

    There are several projects out there that are already being able to "break" out of the Sim sandbox data that is not directly accesible via SimConnect anymore (just for example, https://github.com/Sequal32/yourcontrols). Also SpadNEXT has said that he already has pre-production code that will...
  7. T

    MSFS20 LGTG Milittary airport in Central Greece Tanagra

    I am building the military airport of Tanagra in Greece with dev msfs2020, I uploading some photos from the work that I will upload here for free, of course I would like your opinion and comments, of course more, all the buildings,cars,planes are with a Blender. Sorry for English is translate.
  8. Djeez

    MSFS20 Blender2MSFS does not export my texture

    Hi, I have a simple model with a single texture file. It looks fine in Blender but when exporting the model using the Export for MSFS, I get the bin, xml and gltf file but no texture file. As I am new to Blender, it could be that I missed a crucial step. I use a "Diffuse BSDF" surface with...
  9. F

    Tutorial video about creating materials and individual runway markings

    Here is my new SDK tutorial video (german language with english subtitles) about individiual materials and runway markings: Have fun !
  10. Torealise

    MSFS20 Open saved scenery

    I can create 3d model of building in 3d max, export it using Multi Exporter, and then open .xml project file in Project Editor, then in Inspector i can build package, and press Load in Editor. After that in Scenery Editor -> Objects i can find my 3d model exported from 3d max, and place it in...
  11. Torealise

    MSFS20 Export camera from 3d max to MSFS2020 [PAID]

    I need some tool to export animated camera from 3d max to MSFS2020 to specific place. If there is anyone who can develop it for me, please contact me.
  12. S

    Mission Development: Script Editor/Nodes

    So, if what I understand is correct, in order to decompile the mission xml files which are located within the .spb files in the Official folder, you need the propdefs file located in the encrypted folder of the WindowsApps for the MS Store version. While you can access these folders through the...
  13. Y

    MSFS20 Taxi Light Scenery Object Not illuminating in Sim

    Hi all, I am pulling my hair out trying to figure out why my lights won't show up in the Sim despite being placed in the scenery using developer mode. These are the lights named 'Taxi_Light_02' from the MSFS stock Scenery Objects. I can place them but in the sim they are dark at night is this a...
  14. hoynedawg

    MSFS20 NZA Simulations YPKG, Kalgoorlie-Boulder

    NZA Simulations - NZ & AUS MFS2020 Discord - YPKG & Kalgoorlie-Boulder Scenery Pack 1.0 Part of the New Zealand and Australian Scenery Series - Launch of the free download for Kalgoorlie-Boulder in Western Australia for Microsoft Flight Simulator 2020. Credit: Pack by: Hoynedawg...
  15. P

    SDK Missing SimVars?

    Hi, I've been working on my home cockpit for FS2020 for a few weeks. Using the example SimVarWatcher project along with the documentation, I can't seem to find the SimVars for Master Warning or Master Caution. I even searched the Event IDs as these maybe set there?? I am not sure. Does anyone...
  16. T

    MSFS20 [SOLVED] VS C++ generate .wasm.recipe instead of .wasm

    Hi, I can't find answer of my problem anywhere else, so i hope anyone here can explain me how to generate a .wasm from my VS. It should create .wasm file as the configuration type is set correctly. But the generation result in this .wasm.recipe file And this happen no matter what project...
  17. squawkingvfr

    Help with RNAV approach

    I'm working on adding RNAV approaches to an airport I made (KIOW), because they don't exist in MSFS for some reason. Anyway, I'm wondering if someone else can vet this XML and make sure I'm actually accomplishing what it should be, relative to the approach plate. <Approach type="RNAV"...
  18. D

    MSFS20 S20 - Goldendale, WA - USA

  19. D

    MSFS20 X06 - Arcadia Mun, Florida

  20. Uwajimaya

    MSFS20 Mod priority options?

    Hello all, As we get more and more FS2020 mods, we also get more mod conflicts. Does anyone have any idea if it's possible to set a mod load priority/ranking or even load ignore? The manifest.json file might be the place to do it, but it currently contains no flags or other info that would...
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