• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

simconnect

  1. lordofwings

    FSX SimConnect.GetLastSentPacketID for managed code?

    I was looking at this: https://msdn.microsoft.com/en-us/library/cc526983.aspx#SimConnect_GetLastSentPacketID But I can't find it when using managed code (C#). The problem is I am receiving an exception notification on the OnRecvException handler and there is reports a SendID. According to...
  2. lordofwings

    FSX SimConnect.GetLastSentPacketID for managed code?

    I was looking at this: https://msdn.microsoft.com/en-us/library/cc526983.aspx#SimConnect_GetLastSentPacketID But I can't find it when using managed code (C#). The problem is I am receiving an exception notification on the OnRecvException handler and there is reports a SendID. According to...
  3. lordofwings

    FSX Ambiguity in RequestDataOnSimObject

    I think there is a lot of ambiguity in the SimConnect.RequestDataOnSimObject when it comes to periods, changes, etc. This IMHO is typical of old style C/C++ programmers :) In particular when you look at the API method or function there are these parameters in the same call that seem to be...
  4. lordofwings

    FSX SimConnect for generating gauge failures (via events)

    I am familiar with the list of SimConnect event IDs for failure generation which are about 14 or so (hydraulics, electrical, brakes, pitot, vacuum and engine failures). However, how would one go about using SimConnect to generate other failures such as gauge failures (altimeter, attitude...
  5. lordofwings

    FSX Can I have multiple instances of SimConnect object in a single app?

    I am writing an application using SimConnect and yesterday while thinkering out of the computer it came to my mind that perhaps instead of declaring a single SimConnect object to share among all sorts of handlers, I could have one SimConnect object for each "handler". The question is... is that...
  6. lordofwings

    P3D SimConnect side by side with FSX SimConnect?

    I am a user and developer of FSX and therefore I have FSX's SimConnect libraries installed (also the SDK). I need to develop some software for Prepar3D and would need the P3D SimConnect SDK. My question is... can both (FSX & P3D) SimConnect libraries (DLLs) co-exist, side-by-side without...
  7. lordofwings

    Use SimConnect with Microsoft .NET C# ?

    I am looking for leads on developing a software using SimConnect but using Microsoft .NET C# rather than C++. Can anybody point me in the right direction? I am thinking on SimConnect because it works across computers (remote connection) and FSUIPC doesn't.
  8. K

    FSX AI title and aircraft.cfg (SimConnect_AICreateNonATCAircraft)

    Guess it will be the same for FSX and P3D. When I create AI traffic with SimConnect I have to pass the title from the aircraft.cfg (docs). So far I was under the impression that hence the titles are unique / have to be unique. Otherwise, how would I distinguish two AI aircraft with the title...
  9. C

    SimConnect Name - THROTTLE_SET

    Hi Guys, Apologies if this is a very simple question. I'm using SimConnect to set the throttle in VB.net. I have been able to set to full and idle sx_simconnect.TransmitClientEvent(0, EVENT_ID.THROTTLE_FULL, 0, NOTIFICATION_GROUPS.GROUP0, SIMCONNECT_EVENT_FLAG.DEFAULT)...
  10. M

    Converting HotKey Virtual Key codes to Strings and Back Again

    Hi, Thanks so much to everyone who's helped me on this forum, I hope I'm not too annoying. I'm not exactly sure where to post this, because it's not directly related to the FSX or SimConnect API, but I figure it's probably something Flight Sim developers know how to do - if there's a better...
  11. M

    Monitoring SimConnect and lost connections...

    Hi there, I have a pretty fundamental question about SimConnect that hopefully a lot of people could answer, I'd really appreciate help... I'm writing a C++ .exe SimConnect client. On establishing a connection, among other things, it requests that certain variables be sent to me every frame...
  12. P

    P3D v3 Newbee question

    I am developping a Delphi 10 application and would like to know how from it, loading a flight plan into P3D. I never used simconnect before please be as clearer as you can. Thanks so much for help. Best regards Pierre
  13. dggoofy

    FSX My Simconnect wont install - DELETED

    Hi guys, DELETED... Daniel
  14. M

    Set Marker Beacon State?

    Hi there, The Simconnect documentation seems to indicate that the marker beacon state should be settable, but I don't seem to be able to get it to work. Am I doing something wrong? or is the documentation in error? My code is: INT32 data = 1; SimConnect_Open(&hSimConnect, "RadioRange"...
  15. scubakobe

    SimConnect VS2015

    Hi all, Slowly getting back into development (Did scenery design a few years ago as Real Scenes) but I am working with SimConnect this time. I'm not new to C++ or programming (Finishing up a BSEE program right now) but I am far from an expert so please bear with me. I'm using the P3D v3 SDK...
  16. alexshag

    A complete solution for using SimConnect in your application

    Here is my new program which use SimConnect. Everyone who is interested in programming for the simulator please look at my program and discuss its advantages and disadvantages. You can use this code in your own projects or improve the program. Maybe you will find answers to many of your...
  17. alexshag

    Source Code for Flight Simulator Quick Access Recorder and Analyzer (FSQAR) 1.0

    This is source code code for "Flight Simulator Quick Access Recorder and Analyzer" (FSQAR). This is a Visual Studio 2013 solution that includes all needed to build the application. It was created and examined for Prepar3d version 3.1 and SDK version 3.1.2.15831 (actually at January 2016). See...
  18. alexshag

    Flight Simulator Quick Access Recorder and Analyzer (FSQAR) 1.0

    The Flight Simulator Quick Access Recorder and Analyzer (FSQAR) is an add-on for Lockheed Martin’s Prepar3D(R) simulation software. It is a standalone application which should be run together with the flight simulator. It retrieves a lot of the simulator variables and displays these variables as...
  19. M

    L:var callback?

    Hi there, My name's Farley, I'm just getting into gauge programming. Quick question... In a c++ gauge, one can use "register_key_event_handler()" to register a function to be called each time a Sim Event is triggered. Also, I believe one can use SimConnect to register a function to be called...
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