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P3D v4 ADE 1.75 Beta -Support for P3D v4

scruffyduck

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Folks I have managed to update ADE to support v4 directly. There were a lot of small changes to make and I may have missed something so please test carefully Please also note:
  • This version requires that you 'run as administrator' and it will request this before starting. This adds another click to get ADE going which might be annoying but there are several reasons including running the compilers and registry operations that need it
  • You should be able to compile using the v4 compilers. In line with my other post the output of the v4 bglcomp is different than previous ones and I do not have the information to decompile bgl files created by this compiler at this time. If you try to Load an airport from a bgl files created with this compiler then ADE will report and error and not load it
  • You should be able to connect to P3D v4 from ADE using the new FSUIPC version 5 beta created by Pete Dowson. Like ADE this is a work in progress so you may find some issues on both ends
The full beta can be downloaded from here: http://www.mediafire.com/file/c7s1xz1owb9cpdh/ade_175_beta_full.zip

As always install this in a separate location. I do not advise importing settings from any existing version however you may want to copy the detailed footprint database from a current version into the global folder in the new one to save some time.
 
Just to be sure, Jon, if a user doesn't have P3D (in any version) there is no reason to download this update/beta, correct? I just use FSX and FS2004 and I am assuming nothing in 1.75 beta will do anything for those two.

Randy
 
But you can load a default P3Dv4 airport, make changes, save it, compile it, check what it looks like in the SIM and if something is wrong, you can open the project file and modify it, can't you? And even compile it as an FSX or P3Dv2 or 3 bgl?
Just to make sure I understand you correctly:).
 
Yes you can. The stock bgl files appear to be the same as earlier versions. If you work from the project file as you should then there is no need to load the bgl - in fact it is a bad thing to do.
 
Hi Jon,

i loaded my "old" 1.70 (FSX) Project into the new beta (P3Dv4). Most things are working fine, but the LC drawing is some kind of incorrect. In FSX the "cement" lc was visible, in P3Dv4 it isnot. I compiled the project in 1.75 as P3D native with the same result. I then changes some drawing layers but no luck again.

I have currently following layers:

Execlude General - Airport backgrounds (Drawing Layer 143)
Airport Background - Flatten MAsk Class Map ExcludeAG (Drawing Layer 142)
Landclass - all kind of (Drawing Layer 139)

I checked my old projects, that showed up fin in FSX, they all ahve the same problem: The LC-Layers are not shown in P3Dv4 as it seems that the AB-Layer is above them.
 
?? The airport background layer is above the basic landclass in all FS versions.
 
ok that is strange:

NZCH1_zpsfo25wdpg.jpg


This is from FSX:SE and you can see the cars parking on the "cement" Landclass. In P3Dv4 the cars parking on gras, I have the same problems in ELLX and I think on all of my other airports - but haven't checked yet.

I attached the AD4 file for the above picture and my ELLX project file
 

Attachments

Are you using anything ORBX by coincidence? They have other names for the LC than normal, and I use a LC "conversion" list to get things right. I tested your airport and no cement. Already in P3D3 I noticed I had, in order to see my "Dirt" LC, run the "grass" layer around it. Also I had to stop using maskclassmap in my flattens, as they then covered the grass layer. I now use only FlattenExludeAutogen.

Nice work with this airport. As I like to fly Cargolux, it's already a keeper here. Found most of my AI fleet parked there.
 
Thx Andrew,

yes I have ORBX Global, but had it in FSX as well. I will try things out and report back
 
I did some more testing, and my conversion list is not needed in Europe it seems, even if I use OpenLC and FTX Global. So I am afraid you have to draw an "Airfield1" grass layer and route it around the cement. Make the flatten just "FlattenExcludeAutogen" first.
 
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I wonder why too. I have been using GIS tools and shapefiles since Fly II, and usually, a smaller LC poly should show on top of the larger one.
 
ok, P3Dv4 having the aiport background set to "FlattenExcludeAutogen" placing a a copy as "Airfild1" above it and then a "Cement" still no cement shown
 
As I said you need to hand-draw a new "Airfield1" in several pieces. It must not cover your smaller polys.
 
Thx Andrew :)

@Jon, since we now found out that small polys are no longer on top of big polys, can you add a feature to "punch" a hole into a big poly and fill it with a different LC? I think SBuilder has such a feature
 
I did a new test with the 32bit SBuilderX version that works with Windows 10. Same problem. Would save us tons of work if ADE could punch holes. This problem is not with P3D4 only. It was the same with P3D3.

PS:

Punched a hole with SBuilderX. Quite simple; chose both the Airfield1 and the Cement one, then right clicked the Cement and chose punch a hole, then was told to click the parent poly (Airfield1).
 
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If you can't find them already in the Library Object Manager, you can always add the object BGL files manually to the LOM.
 
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