Certainly, this message tells me to check the path of the models, but everything is there.
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There is only one cumulative hot fix file. Install the main alpha 18 into a new location - don't overwrite alpha 17 and don't delete it for the time being. Then used the hot fix file to update the main alpha 18 installation.What is the best way to upgrade to 18 from 17?
Are the hot fixes incorporated in the full version now, or do I need to install 18, and 3 separate hot fix files?
There are a number of grass surfaces you can try. For example Grass_Decal01Do you know if there is a dead grass color in Apron colors, that will match brown grass in simulator? I found lovely green grass, but not what we have in Southern California, most of the year.
I built it in ADEI opened an airport made with ADE18 in MSFS to edit it and everything looked as if all was fine. I added some objects which could not load in ADE saved them, proceeded to compile and received No errors. Opened the airport but None of the objects I placed appeared!....
Fresh install of Alpha 18... Using SDK 0.11
If Navigraph Beta nav data is present in the Community folder, when I try to open a stock airport, when it comes to the step of "generate files and folders" for the project, an error window pops up that says "Base file not found"
If I remove Navigraph, there is no error and the base airport project is created.
The original fs-base (APX) and fs-base-nav (NAX) files still exist in the Official \OneStore folder when Navigraph is present - Navigraph just puts its own overrides in the Community folder, but I assumed that had no effect unless the sim was actually running?
The presence of Navigraph had no negative effect in Alpha 14, which was the last version of ADE I used prior to the new install of Alpha 18.
Yes, ADE has the correct paths to the configs, SDK and to the content root folder, which on my machine is a custom location: “E:\Content” and which contains Community and OneStore.
View attachment 71833
- Is this the MS or Steam Editions?
- Is the path to the Content Folder what you expect? - should point to the root of the Official and Community Folders
- Do you still have alpha 14 installed and does it work with the current Navigraph data installed?
As far as I can recall there is no difference in the way that ADE finds the base folder in A18 than A14 The path to the fs-base folders if slightly different between the MS and Steam editions. ADE then uses an index to find the correct folder and file for the base airport.
To be clear are you saying that just removing the Navigraph package(s) from the Community Folder does allow ADE to find the base folder? If so then it would seem more likely to be something changed in Navigraph.