Hi Jon:
Thanks for the explanation of how ADE implements Arno's utility function to create footprints of MDL-based scenery library objects from IIUC, a "
hybrid" airport-type BGL that contains:
* MDLs within a code element that defines a '
library' (which may be "
Generic Buildings" created by
SBuilderX and compiled to MDL )
...
along with:
* Placement info for that MDL object (which, IIRC, being in the same BGL as the MDL ...effectively "Geo-locks" the MDL to that airport)
...
as well as:
* Airport Facilities Data / infrastructure objects
...
rather than:
* Single / co-located Generic Buildings rendered at run time via BGLComp XML within '
placement' code elements in the same BGL.
IIRC, I have seen some 'buildings' at stock and custom airports that are actually composed of (2) or more co-located (superimposed) Generic Buildings used to create a general shape more suggestive of the real world building.
https://www.fsdeveloper.com/downloads/generic_buildings_for_FS9_and_FSX.pdf
Thus, I had inferred that this ADE feature was intended to derive a footprint for the final 'building'
base as a 1-piece / single drawing layer "composite" of such superimposed objects ...in lieu of having a graphic thumbnail for such objects otherwise compiled as a 3D MDL.
In my haste, apparently I had also misunderstood contextual implications of what was being done with "generic buildings" cited here:
https://www.fsdeveloper.com/forum/t...-library-object-footprints.436358/post-734455
While this is certainly interesting technology, I'm curious as to how it may offer an advantage to the developer when used in lieu of a graphic thumbnail (with properties) for such objects otherwise compiled as a 3D MDL with footprint dimension info as a workspace 'tool-tip' pop-up ?
AFAIK, ADE does not currently include a footprint database within a ADE installation ZIP downloadable via the Scruffyduck web site, so is there a way to
selectively disable the otherwise automatic scanning of airports for such objects until it is wanted / required by ADE end users ?
FYI: I have reviewed the documentation here:
https://scruffyduck.screenstepslive...89324-detailed-library-object-footprints-1-70
...but it is not clear whether end users can
separately toggle off the scanning / creation of newly encountered objects while still retaining the ability to display such objects as have
already been entered into the ADE footprint database ...during an ADE work session.
If this option has not yet been included in ADE, I believe that such a
separate control feature would be a useful enhancement.
PS: Some of us hope to see
ex: ADE, SBuilderX, MCX, ScenProc etc. ...utilize such 'footprints', as described by ACES' Doug Matthews:
https://www.fsdeveloper.com/forum/threads/placing-objects-buildings-with-whisplacer.7444/post-48261
That object technically (is) not a Library Object. It looks like a Library Object (same format, placement information etc.) but it was not authored by an artist and placed with the other artist authored models.
Our (internal, non-SDK) export process allows for certain Generic Buildings that are either grouped together with other Generic Buildings or have irregular footprints to be programmatically extruded into models which are embedded within the bgl containing their placement information.
-Doug
GaryGB