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As far as I know they have some kind of material assigned to them by deafult, at least I saw others exporting their models without texturing.
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[fltsim]
alias=<Another aircraft's folder>\panel


Looking forward to the first screenshots of your flying A350![]()

That's exactly what it should do. The .x file is now compiled with XToMDL to produce an .mdl.


Never mind, B2X just converts the .x via the XtoMDL. Just export the thing to .mdl, place that .mdl in the model file of your aircraft, refer to that model as being the exterior model, by entering the right filename (without extension) in the model.cfg. Basically that's it.

