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After some hours of research I'm still puzzled on how to attach an effect in a VC. Is it even possible? All the threads I found here mainly refer to external models to boot.
Actually I just want to attach the fx_vclight to a polygon in the VC to control it with a custom <Visibility> tag.
I read the Blender2FSX wiki, MCX correctly shows the attached effect, but no matter what, it's never visible in the sim.
What I did:
- create a tiny poly, assign material
- check the [Effects] and [Visibility] box in the toolset
- assign unique attachpoint name and effect's name (without .fx)
- attach to poly
- export
What am I missing?
Actually I just want to attach the fx_vclight to a polygon in the VC to control it with a custom <Visibility> tag.
I read the Blender2FSX wiki, MCX correctly shows the attached effect, but no matter what, it's never visible in the sim.
What I did:
- create a tiny poly, assign material
- check the [Effects] and [Visibility] box in the toolset
- assign unique attachpoint name and effect's name (without .fx)
- attach to poly
- export
What am I missing?