A simple but neat effect that consists of a large steam stack, the likes of which you would see coming out of a Powerplant Cooling tower.
You can use it for whatever you like, though it was created to be used with FS9's "Nuclear powerplant" library object, so it's 'tailored' for it. Place it at...
Recently i tried creating effect using blender attachments and convert using MCX. What i found is, the effect is far away from the actual position. I have tried all the other options in the Earth Curve Corrections too.
Green cirlcle offset position, Yellow circle = actual position...
I am using FSX:SE and currently all the effect (from the 'effect' folder in FSX) not showing up in the simulator. I have tried to verify the integrity of my game file via Steam app and still the effect not showing up. Can someone guide me why does it happen so?
I am trying to develop some dynamic ramp light for my scenery. Since i have no idea what actually differ between the P3D v3.x and P3D v4 dynamic lighting. If anyone have done any dynamic lighting effect for P3D v4, hope you guys can share your thoughts and the code with relevant...
I came across with wiki article on how to make taxi edge light using effect.
I followed this file: http://www.fsdeveloper.com/forum/attachment.php?attachmentid=13936&d=1359701230
Just for reference: http://www.fsdeveloper.com/wiki/index.php?title=Apron_lighting_using_effects_and_GMax
I'm trying to set up an ambient sound at an airport. However, when I unmute the audio, FXEditor crashes. The effect file I'm using is a direct copy of a working ambient effect that I have used in one of my previous sceneries. I have only modified the audio file name to match the new...
After some hours of research I'm still puzzled on how to attach an effect in a VC. Is it even possible? All the threads I found here mainly refer to external models to boot.
Actually I just want to attach the fx_vclight to a polygon in the VC to control it with a custom <Visibility> tag.