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Hi,
I came across with wiki article on how to make taxi edge light using effect.
I followed this file: http://www.fsdeveloper.com/forum/attachment.php?attachmentid=13936&d=1359701230
Just for reference: http://www.fsdeveloper.com/wiki/index.php?title=Apron_lighting_using_effects_and_GMax
But the article mainly for users of GMax as the modelling software. So, I tried with blender using similar way but I couldn't finish it up since there are multiple .mdl file. There is no enough information about the compilations of the model file. I am not sure weather I am doing it correctly or not.
What I am curious about is:
1. Does the box that was created to attach the effect must have materials and fsx parameters too?
2. What is 'colour start' and 'colour end' in the effect file means?
3. I am using 'source blend' and 'destination blend' value as 'One' for the light plane. Is that ok?
4. How to combine/make multiple .mdl file into a single bgl file?
Hope someone can correct me and make me successful on this matter. Thank you.
Edit:
1. I have removed the video link.
From above questions:
What I am curious about is:
1. Does the box that was created to attach the effect must have materials and fsx parameters too?
Yes, the light box should have material.
2. What is 'colour start' and 'colour end' in the effect file means?
Color Start:
The initial color of a particle. Use the color dialog, or input the values directly.
The alpha value here applies throughout. The alpha value in the xml file for Color End is ignored.
Red, Green, Blue, Alpha
Color Start= 0, 0, 0, 0
Color End:
Color End = 0, 0, 0, 0
The final color of a particle. Use the color dialog, or input the values directly.
(Source: FSX SDK)
3. I am using 'source blend' and 'destination blend' value as 'One' for the light plane. Is that ok?
Yes, that's ok
4. How to combine/make multiple .mdl file into a single bgl file?
You can see my xml code below. Just change the information with yours.
To compile the BGL
Along with the compiler is the file BGLComp.xsd, this file must be located in the same directory as BGLComp.exe for the compiler to function properly.
C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK
(The file directory might differ from yours)
I came across with wiki article on how to make taxi edge light using effect.
I followed this file: http://www.fsdeveloper.com/forum/attachment.php?attachmentid=13936&d=1359701230
Just for reference: http://www.fsdeveloper.com/wiki/index.php?title=Apron_lighting_using_effects_and_GMax
But the article mainly for users of GMax as the modelling software. So, I tried with blender using similar way but I couldn't finish it up since there are multiple .mdl file. There is no enough information about the compilations of the model file. I am not sure weather I am doing it correctly or not.
What I am curious about is:
1. Does the box that was created to attach the effect must have materials and fsx parameters too?
2. What is 'colour start' and 'colour end' in the effect file means?
3. I am using 'source blend' and 'destination blend' value as 'One' for the light plane. Is that ok?
4. How to combine/make multiple .mdl file into a single bgl file?
Hope someone can correct me and make me successful on this matter. Thank you.
Edit:
1. I have removed the video link.
From above questions:
What I am curious about is:
1. Does the box that was created to attach the effect must have materials and fsx parameters too?
Yes, the light box should have material.
2. What is 'colour start' and 'colour end' in the effect file means?
Color Start:
The initial color of a particle. Use the color dialog, or input the values directly.
The alpha value here applies throughout. The alpha value in the xml file for Color End is ignored.
Red, Green, Blue, Alpha
Color Start= 0, 0, 0, 0
Color End:
Color End = 0, 0, 0, 0
The final color of a particle. Use the color dialog, or input the values directly.
(Source: FSX SDK)
3. I am using 'source blend' and 'destination blend' value as 'One' for the light plane. Is that ok?
Yes, that's ok
4. How to combine/make multiple .mdl file into a single bgl file?
You can see my xml code below. Just change the information with yours.
To compile the BGL
Along with the compiler is the file BGLComp.xsd, this file must be located in the same directory as BGLComp.exe for the compiler to function properly.
- Select the YOURFILENAME.XML file and drag it onto the bglcomp.exe.
- bglcomp.exe will compile the .XML file into a new .BGL file called YOURFILENAME.BGL.
C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK
(The file directory might differ from yours)
Last edited: