• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Blender - Creating a low polygon airplane tutorial (bij Karan Shah)


Resource contributor
For all those aircraft modelers, who are just getting started with Blender, I've found a nice airplane modeling tutorial:

- Part 1 https://cgi.tutsplus.com/tutorials/creating-low-poly-airplane-set-for-games-part-1--cms-26938
- Part 2 https://cgi.tutsplus.com/tutorials/creating-low-poly-airplane-set-for-games-part-2--cms-26940

Part 1 contains the following items:
- Finding and setting up reference (background) images of your aircraft
- 3D Mesh modeling the airplane (fuselage, tail, wings, cockpit)
- Learning to use the Blender [Mirror] modifier.
- Creating the airplane's propeller.

Part 2 contains the following items:
- Marking the seams in the 3D airplane mesh-model (for UV-mapping)
- UV Mapping the model (from a 3D mesh to a flat 2D surface)
- Texture baking.
- Texturing and Painting.
- Creating different texture variations.

This beginner level tutorial can help you get familiar with "all the stuff you need" to get 3D mesh aircraft modeling in Blender.
Enjoy it!