- Messages
- 32
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Set up done
1. Created a static aircraft in blender and converted it with MSFSToolkit
2. Dropped the (.xml, .bin, .gltf) files of the aircraft into the aircraft folder created under PackageSources->modelLib->
3. Dropped the textures (JPG's and PNG's) into the texture folder created under PackageSources->modelLib
4. In SDK: Opened the project .xml and built it, then closed it and opened it again
5. Load the scenery bgl and try to add the aircraft model via objects window under scenery
So this does not work for me, I cannot find the model under scenery in objects. On several tutorials I saw they have the ArtProj in the main Project Editor window under the project bgl listed, maybe thats the one I'm missing?
I added a screenshot of changes he told me to make but I don't think that applies to my bgl file in the inspector, he refers probably to the ArtProj, right?
1. Created a static aircraft in blender and converted it with MSFSToolkit
2. Dropped the (.xml, .bin, .gltf) files of the aircraft into the aircraft folder created under PackageSources->modelLib->
3. Dropped the textures (JPG's and PNG's) into the texture folder created under PackageSources->modelLib
4. In SDK: Opened the project .xml and built it, then closed it and opened it again
5. Load the scenery bgl and try to add the aircraft model via objects window under scenery
So this does not work for me, I cannot find the model under scenery in objects. On several tutorials I saw they have the ArtProj in the main Project Editor window under the project bgl listed, maybe thats the one I'm missing?
I added a screenshot of changes he told me to make but I don't think that applies to my bgl file in the inspector, he refers probably to the ArtProj, right?