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MSFS Blender Plugin do not export Anisotropic material

Messages
11
Country
france
Hi all,

I'm actually trying to export an Anisotropic material for my aircraft but any plugin made for blender seems to not export it correctly (MSFS2Blender, FlybyWire, Asobo..). It simply does nothing. When i import a texture in "Anisotropic Direction (RG)" no nodes appears in the shading tab.

So anyone have already fix it ?

Regards
 
Messages
307
Country
unitedkingdom
I'm not familiar with that type of material, but all of the export plugins ignore mutliple Blender shading node types.

I've had to abandon several attempts at texturing and try a different approach because of that.
 
Messages
11
Country
france
Yes i've already try to add the nodes by myself, it is correctly render in Blender, but the plugin do not export the texture.
 

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Pyscen

Resource contributor
Messages
2,849
Country
us-texas
You should be able to bake it, but I not sure if MSFS will recognize it. Does MSFS use the black/white form of or the color version?
 
Messages
85
Country
france
Fyi,
I'm in the process to debug and fix the issues on the anisotropic material
I've already managed to fix the front side (nodes and behavior)
I'm very close to find and fix the issue on the exporter side and I'll update this post and make a release on the tml repository once it's done
 
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