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MSFS20 Blender Plugin do not export Anisotropic material

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11
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france
Hi all,

I'm actually trying to export an Anisotropic material for my aircraft but any plugin made for blender seems to not export it correctly (MSFS2Blender, FlybyWire, Asobo..). It simply does nothing. When i import a texture in "Anisotropic Direction (RG)" no nodes appears in the shading tab.

So anyone have already fix it ?

Regards
 
I'm not familiar with that type of material, but all of the export plugins ignore mutliple Blender shading node types.

I've had to abandon several attempts at texturing and try a different approach because of that.
 
Yes i've already try to add the nodes by myself, it is correctly render in Blender, but the plugin do not export the texture.
 

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You should be able to bake it, but I not sure if MSFS will recognize it. Does MSFS use the black/white form of or the color version?
 
Fyi,
I'm in the process to debug and fix the issues on the anisotropic material
I've already managed to fix the front side (nodes and behavior)
I'm very close to find and fix the issue on the exporter side and I'll update this post and make a release on the tml repository once it's done
 
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