• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Blender Plugin do not export Anisotropic material

Hi all,

I'm actually trying to export an Anisotropic material for my aircraft but any plugin made for blender seems to not export it correctly (MSFS2Blender, FlybyWire, Asobo..). It simply does nothing. When i import a texture in "Anisotropic Direction (RG)" no nodes appears in the shading tab.

So anyone have already fix it ?

I'm not familiar with that type of material, but all of the export plugins ignore mutliple Blender shading node types.

I've had to abandon several attempts at texturing and try a different approach because of that.
Yes i've already try to add the nodes by myself, it is correctly render in Blender, but the plugin do not export the texture.


  • 2.JPG
    163 KB · Views: 105
  • 11.JPG
    165 KB · Views: 79
You should be able to bake it, but I not sure if MSFS will recognize it. Does MSFS use the black/white form of or the color version?
I'm in the process to debug and fix the issues on the anisotropic material
I've already managed to fix the front side (nodes and behavior)
I'm very close to find and fix the issue on the exporter side and I'll update this post and make a release on the tml repository once it's done