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You use the root XML file of your project and just drag and drop it over fspackagetool.exe. I keep a copy of fspackagetool.exe at the root of my project.
Per the earlier issues of those not seeing in game, you can update models that already exist (that you've already exported) without reloading, but for new ones you will either have to copy the compiled package into your community folder, or reload the game. There is a workaround though, create a few dummy models like KDEN_MyTempModel1/2/3/4, then just export over a dummy model. This usually prevents you from doing a FULL reload, but you will still have to rebuild the package in the game and re-export the model an extra time sometimes for the texture to update. Sometimes it gets stuck, it's usually related to the Generate GUID where it becomes disassociated or some cache issue, in that case try using the quick restart by hitting ESC. If that doesn't work, reload game by completely exiting and then reload.
That said, there are consistency and reliability issues in this version of the game with updating models sometimes. For some models I have to uncheck "Generate GUID" and for others I have to leave it checked or it won't update. This might be an issue just with my project file, as I have another developer that is assisting and we are sharing files. Even though all that duly noted, well the cache in this game is really weird. Sometimes I randomly get double buildings still, and I often see buildings and items before i even load my project.
Per the earlier issues of those not seeing in game, you can update models that already exist (that you've already exported) without reloading, but for new ones you will either have to copy the compiled package into your community folder, or reload the game. There is a workaround though, create a few dummy models like KDEN_MyTempModel1/2/3/4, then just export over a dummy model. This usually prevents you from doing a FULL reload, but you will still have to rebuild the package in the game and re-export the model an extra time sometimes for the texture to update. Sometimes it gets stuck, it's usually related to the Generate GUID where it becomes disassociated or some cache issue, in that case try using the quick restart by hitting ESC. If that doesn't work, reload game by completely exiting and then reload.
That said, there are consistency and reliability issues in this version of the game with updating models sometimes. For some models I have to uncheck "Generate GUID" and for others I have to leave it checked or it won't update. This might be an issue just with my project file, as I have another developer that is assisting and we are sharing files. Even though all that duly noted, well the cache in this game is really weird. Sometimes I randomly get double buildings still, and I often see buildings and items before i even load my project.
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