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That didnt fix the issue, I do see in the console that I have and "INTERNAL COMPILER ERROR: #C2024, #C2607, and #C2006"Clean All. Build All. Close the project and reopen it. Se if that helps.
Im not all that familiar with how the compiler works, what do you suggest I do to get my models to load?I suggest you really want to avoid default names, like "modellib." Understandably, it is difficult, with folder directories becoming file names, but I've even seen issues with my own "modellib" trying to pull resources from some "EDDG mission"? I'm not even creating missions but the file names apparently match, so...
Not saying this is the cause of your hang because it is very complex, but the name duplication issue has been solidly identified in many discussions and if the shoe fits.
The situation is that previous versions of the sim placed project files into discreet directories identified by their folder names. Identical file names could safely hide in the "suffix" of the folder paths and GIUD's kept all but the most interactive scenery elements from interfering with each other.
This version of the simulator places all Community scenery into a hierarchy in which it was loaded and it does not recognize duplicate file names. So basically you are safe from conflicts until you place your second modelLib into the Community directory. At least this is the way I understand it.
What do I attach? Also the model that is missing exists in the PackageSources, it for some reason doesnt come to the PackageIntThe gltf file seems to be messed up. And a model seems to be missed.
Attach it here, the one where it say error in line 4.
Looks more than multiple problems, looking at the last line
All you need to do, in the case of modelLib.bgl, is to make a unique path. Instead of "ENRT_Rosten\PackageSources\ModelLib," you can name it "ENRT_Rosten\PackageSources\ENRTModelLib" and remember to edit the PackageDefinitions xml document to point to that path.Im not all that familiar with how the compiler works, what do you suggest I do to get my models to load?
Alright, how would I solve the object file that isnt building into the temp folder?All you need to do, in the case of modelLib.bgl, is to make a unique path. Instead of "ENRT_Rosten\PackageSources\ModelLib," you can name it "ENRT_Rosten\PackageSources\ENRTModelLib" and remember to edit the PackageDefinitions xml document to point to that path.
Alright, how would I solve the object file that isnt building into the temp folder?