Ken
I started again from scratch using the zipped package you posted. By scratch I mean that I am parking all the conversation up to this point
This airport is made up of a number of bgl files. One contains the airport, others contain exclusion and yet others contain model data. The AF2 bgl file contains the basic airport and being created by AFCAD2 (very old) does not have any code for scenery objects and exclusions. KBHM_scenery.bgl contains placement data for the objects at the airport. So the airport you see in sim with this addon activated will be a combination of all these bgl files. If there is a stock object bleeding through, then that should have been removed by one of the seven individual exclusion rectangles each in its own bgl file.
Based on the initial postings it seems that the object highlighted here is the one bleeding through
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To briefly deal with the data about this object.
- It is a regular library object amenable to exclusion with an exclusion rectangle
- It is a regular stock object. Autogenerated is an unhelpful label - it's not autogen but a stock library object
- OBX24200.bgl is a regular stock objects library which contains placement data for stock objects. They usually match by name the bgl file containing the airport - in this case APX24200.bgl
If this is the object, then it should have an exclusion rectangle (one of the seven) in the file list covering it.
I created an ADE project from the FSX Stock KBHM and then imported the seven exclusion rectangle files. It is not entirely clear whether any of these exclude the building in question
View attachment 84765
When selected the building shows a small red spot which is the reference point of the object. This has to be covered by an exclusion rectangle to be excluded. It appears it is not. This is BHMEXC2 which appears to be the closest to the target library objects.
View attachment 84767
I am stopping here until I get confirmation that I am looking at the correct building. The next step would be to build an ADE project from the airport bgl (AF2) and then see how it behaves when compiled