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Hi,
I am using MCX to convert ground polys generated using ADE. The workflow works quite well, however as the models tend to get larger....FS seems to ignore Z bias.
Here is how it looks in MCX (correctly!):
Notice hold short above taxi lines.
On the sim, it has random behavior:
There is a work around, which is to model each layer separately, and then use the SDK proj mesh layer adjustment for each object.....but is a lot of work.
Is there something I'm missing so this works directly off of MCX?
Thanks!
I am using MCX to convert ground polys generated using ADE. The workflow works quite well, however as the models tend to get larger....FS seems to ignore Z bias.
Here is how it looks in MCX (correctly!):
Notice hold short above taxi lines.
On the sim, it has random behavior:
There is a work around, which is to model each layer separately, and then use the SDK proj mesh layer adjustment for each object.....but is a lot of work.
Is there something I'm missing so this works directly off of MCX?
Thanks!






