Christian Bahr
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Hello!
I would like to show my current project here. It is the EDGT Bottenhorn airfield in Hesse. It was already available for FSX and for P3D. Now it was time to bring it to MSFS. It is not just being "ported", but it will be a much more detailed version in which the 3D model and textures have been revised, as you can see from these example images:
Old garage and new garage with modeled corrugated iron roof and new textures
With the "Terraforming" power tool from the MSFS SDK you can adjust the terrain, but what I only noticed a few days ago is that you can also adjust the terrain in the centimeter range:
Left picture: Terraforming with a 5cm brush, right picture: Perfectly adapted terrain edge to the terrace
The piste markings will also be new. They were previously completely normal 3D models that were placed. But so that they could be seen clearly in the grass, they stood on small stilts. This is no longer necessary - the markings are now projected mesh and part of the terrain (as in the original):
On the left the original photo and on the right the former 3D model as a projected mesh
The scenery will have its own aerial photograph with a resolution of 20cm, it comes from the open data collection of the State Office of Hesse (Germany):
Color-adjusted orthophoto with a resolution of 20cm
There are also new vehicles: a tractor driving around, a jeep driving around and an old weathered FIAT standing in the square. The driving vehicles are SimObjects with "built-in" technology, so that they turn the wheels at different speeds depending on the speed and the steering angle should also appear realistic.
For the first time in one of my scenarios, new animated people are used; they are the 3rd generation of animated people. These new characters can for the first time move their lips, blink and change their facial expressions. Almost like in a modern PC game. The Bahrometrix Living People have been around since 2013 and they have been continuously developed and improved in the areas of animation and design:
I would like to show my current project here. It is the EDGT Bottenhorn airfield in Hesse. It was already available for FSX and for P3D. Now it was time to bring it to MSFS. It is not just being "ported", but it will be a much more detailed version in which the 3D model and textures have been revised, as you can see from these example images:
Old garage and new garage with modeled corrugated iron roof and new textures
With the "Terraforming" power tool from the MSFS SDK you can adjust the terrain, but what I only noticed a few days ago is that you can also adjust the terrain in the centimeter range:
Left picture: Terraforming with a 5cm brush, right picture: Perfectly adapted terrain edge to the terrace
The piste markings will also be new. They were previously completely normal 3D models that were placed. But so that they could be seen clearly in the grass, they stood on small stilts. This is no longer necessary - the markings are now projected mesh and part of the terrain (as in the original):
On the left the original photo and on the right the former 3D model as a projected mesh
The scenery will have its own aerial photograph with a resolution of 20cm, it comes from the open data collection of the State Office of Hesse (Germany):
Color-adjusted orthophoto with a resolution of 20cm
There are also new vehicles: a tractor driving around, a jeep driving around and an old weathered FIAT standing in the square. The driving vehicles are SimObjects with "built-in" technology, so that they turn the wheels at different speeds depending on the speed and the steering angle should also appear realistic.
For the first time in one of my scenarios, new animated people are used; they are the 3rd generation of animated people. These new characters can for the first time move their lips, blink and change their facial expressions. Almost like in a modern PC game. The Bahrometrix Living People have been around since 2013 and they have been continuously developed and improved in the areas of animation and design: